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3D character modeling low-poly

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  1. 2378    16  2   1
    5 days45 USD

    Good day, I am very interested in working with you. I offer quality execution of the tasks set and promptness. Let's discuss the details in a private chat and start our collaboration.

  2. 2453    50  5
    3 days49 USD

    Hello! I have experience working with low-poly characters and resource optimization for game engines. I understand the importance of working with texture atlases to ensure low system load, so the approach of using a shared sheet for multiple characters is exactly what I practice.

    How I work:
    1) Software: I use Blender for modeling and creating UV mapping.
    2) Optimization: I create clean topology that is perfect for animation and further baking. I make the UV mapping as tight and logical as possible to effectively utilize the texture atlas space.
    3) Result: I deliver finished models in a format convenient for your engine (fbx/obj/gltf) along with texture files in the required resolution.

    Examples of my work:
    You can view my 3D models and graphic cases here: Behance

    For a rough estimate, I need to know the number of characters and their level of detail.

    I am ready to discuss the technical specifications and character style. Please send descriptions or sketches so I can more accurately assess the time for implementation!

  3. 364    1  0
    3 days49 USD

    Hello, I specialize in creating 3D characters. Main portfolio https://www.artstation.com/user-8252456 I also make low poly models, for example - the task was to create a character in the form of Princess Sofia with a real person's face in a cartoon style (the face is blurred). Google Drive
    According to the specifications, 15,000 tris, one texture set. I do everything carefully and quickly. The price of the model is 40-50 dollars. It takes 1-3 days for one character. I use ZBrush, Maya, and Substance Painter.

  4. 801    18  0
    2 days49 USD

    Hello Alena. I specialize in 3D character modeling, working in low poly / stylized direction. I can create characters based on descriptions, provide a neat UV unwrap, and prepare a general texture sheet for all characters, as specified in your technical requirements.

    Software: 3D Max, Blender, 3D Coat, Photoshop.

    Regarding pricing: approximately from $50 per character, depending on the level of detail and the number of models.

    Regarding timelines: about 1–3 days for one character.

    I can prepare the models in a convenient format for further work/integration.

    Examples of my work: Google Drive

  5. 5804    62  0
    1 day25 USD

    Hello!
    I am interested in your vacancy. I work in the gamedev field and specialize specifically in creating 3D characters — this is my main focus. I have experience with the full pipeline: from modeling and UV mapping to texturing and preparing models for integration into the engine.

    I work in Blender, ZBrush, Substance Painter, and Unreal Engine. I understand the requirements for optimization, organizing common texture atlases for characters, and preparing assets for further development.

    I can:
    — create characters based on descriptions
    — make precise UV mapping
    — organize a common texture sheet according to your specifications
    — prepare final files in a convenient format for further work

    I will be able to accurately assess the cost and timeline after discussing the number of characters and the required level of detail.
    I am ready to show examples of similar work.

  6. Another 2 proposals concealed
  1. 3329    18  0
    1 day49 USD

    Good afternoon, I have a lot of experience in this field. The cost of one character is 2200 UAH. Portfolio. https://yuriy_ponomarenko.artstation.com

  2. 655    5  1
    1 day56 USD

    Good day, Alena.
    I am well-versed in 3D graphics and modeling objects of any complexity.
    I will help you create high-quality characters with UV mapping.
    Please take a look at my work samples in the portfolio:
    Freelancehunt
    The cost of one character with complete UV mapping is 2500 UAH.

  • Stanislav O.
    26 May, 13:35 |

    це для gamedev?

  • Alena M.
    26 May, 14:49 |

    Да, для мобильной игры 

  • Stanislav O.
    26 May, 14:55 |

    думаю тут треба у вимогах додати який бюджет полігонів на модель (для мобілок це ДУЖЕ важливо), які вимоги до текстур (крім розміру, що ви вже вказали), чи можна вертекс пейнтінг, чи треба рігінг і т.п.

  • Alena M.
    26 May, 15:05 |

    Нет. Просто  моделирование  в  Т  -  позе. Строгого количества полигонов  нет . Но чем меньше , тем лучше. Но персонажи не должны выглядеть слишком примитивно и квадратно.   

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Client
Alena M.
Ukraine Kharkiv  1  0
Project published
22 days 19 hours back
243 views
Tags
  • low-poly
  • Texture sheet