Budget: 2000 UAH Deadline: 3 days
День добрый.
https://youtu.be/MAavphDYChY - небольшой тест
Оформлю все по тз или эскизам, анимацию согласуем.
Всегда на связи.
Motion Design: Добавить на видео простые линии и углы
Есть готовое видео, нужно добавить простые линии и углы и слегка анимировать.
См. как в примере:
https://www.instagram.com/p/B7586l8hD-D/?igshid=19fjwdl9obb2d
https://www.instagram.com/p/B8tuCaRBJ5N/?igshid=6rcbc2tknyz1
трекинг почти не нужен, анимация на стоп кадрах
вам не нужно накладывать графику на видео, нужно предоставить слой с альфа маской
4 упражнения, анимация линий на 7 стопкадрах в каждом упражнении.
сроки 1-2 недели
стоимость? и ваше портфолио?
Желательно сделать тестовое задание:
вот тестовый исходник https://yadi.sk/i/ZNwmBMVibqXzHg
Нарисовать нужно как в моем примере выше (любая анимация стоп кадра)
Budget: 2000 UAH Deadline: 3 days
День добрый.
https://youtu.be/MAavphDYChY - небольшой тест
Оформлю все по тз или эскизам, анимацию согласуем.
Всегда на связи.
Budget: 5000 UAH Deadline: 1 day
Здравствуйте
Я могу сделать.
это мои работы https://sherisoff8.wixsite.com/prays
Budget: 1000 UAH Deadline: 3 days
Портфолио - Freelancehunt
Добавлю простые линии и углы, и слегка анимирую.
Вот пример: Google Drive
Budget: 2000 UAH Deadline: 3 days
Готова выполнить
есть опыт работы с анимацией
Пишите в ЛС обсудим детали сотрудничества
Budget: 1000 UAH Deadline: 1 day
Freelancehunt
обращайтесь, обсудим
Budget: 1000 UAH Deadline: 1 day
Привет! Готов выполнить задачу сегодня. Обращайся, пока свободен.
Budget: 8000 RUB Deadline: 14 days
Здравствуйте! С удовольствием выполню ваш заказ качественно и вовремя.
Short Brief for 3D Artist Need to create a universal low-poly ground based on the reference: A wide valley that is relatively flat in the center of the game area with gently raised edges. The surface should consist of large noticeable triangular polygons, without a too dense mesh. A single mesh is used for all biomes. Ice, water, toxic, and other variants are created by changing the material. In Unity, it should be possible to separately change: the main color of the ground; the color of shadows; the additional color of edges; the color and intensity of glow; the contrast between polygons. Ready export in FBX. At the output, it is desirable to receive: ground model; simple collider; universal material or Shader Graph; three examples of materials: ice, water, and purple. The main goal is to achieve a similar image to the reference, but with the color scheme of the entire ground easily changeable directly in Unity. only ground, bacteria or decor are not needed
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I run a custom candle business and am looking for a talented 3D designer / CAD modeler to help create functional and aesthetic custom details for our products. Specifically, I need a custom-fit wick holder (wick centering tool) designed to sit perfectly atop our unique, custom candle jars. The goal is to create a 3D model (STL/STEP format) that is fully optimized for 3D printing (FDM or SLA) so we can manufacture these tools for our production process.
It is necessary to prepare 3D models and animations for integration into Unity. Requirements: For each model, all animations must be included in one model file. Textures do not need to be embedded in the model — they will be connected separately in Unity. Infantryman: The weapon must be immediately in the character's hands. All necessary animations must be included in the model. Airfield and bomber: Separate models and separate animations are needed for the airfield and the bomber. For the bomber, only 2 animations need to be created: wounded; death. The movement of the bomber will be implemented through scripts, so no movement animation needs to be created. A separate model of a destroyed bomber without bones (rig) must also be provided. Ship and submarine: Animations should be done without the missile. The missile will be created and moved using scripts in the game. Cannon, APC, and tank: Animations need to be created for these models. If there are questions regarding a specific set of animations, we will agree separately. Helicopter: Animations need to be created: wounded; death. For movement, only the rotation of the blades needs to be animated. The movement of the helicopter itself does not need to be animated, as the movement will be implemented through scripts. Materials will be sent upon request to freelancers with experience.
Task: Create a 3D interior collage based on the carefully provided technical assignment (examples attached). Prepare 2–3 angles. If necessary, make up to 3 rounds of revisions after agreeing on the first version. Deliver the finished images in high-resolution JPG/PNG format.Expected result: A quality 3D collage that visualizes the interior concept and helps assess the future appearance of the space before the renovation or project implementation begins.