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It requires consultation on automated testing with

C#, Testing & QA — incorrectly specified categories?
7 USD
Client's review of cooperation with Sergey L.
It requires consultation on automated testing with
7 USD
Thank you for help. A very good-conscious man. I recommend it.

5.0

Nina Muravel

Nina Muravel

Reciprocal Feedback
28 July 2022
Freelancer's review of cooperation with Nina Muravel
It requires consultation on automated testing with
7 USD
A very pleasant customer in communication. The task was trivial, so no more to say.

5.0

Sergey L.

Sergey L.

Reciprocal Feedback
28 July 2022
Project translated automatically. Log in or register, to view the original There are two educational tasks. You need to help understand and explain to the beginner testing how to correct the code in these tasks correctly so that the tests can be launched. Generic & Delegates & Reflection API
Proposals 1
Sergey L.

Sergey L.

Winning proposal
1 0
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  • Rating 175

Budget: 300 UAH Deadline: 1 day

I often go into complicated languages, purely for interest. And specifically with .net I have known it for 6 years old.
So I can not only help make the code work, but also tell you how everything is arranged and look at the fichi from a few points of view.

Copy 28 July 2022

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Current freelance projects in the category C#

Urgent

Animation of the main low-poly character with a weapon for a Unity third-person game

C# Gaming Apps
167 USD 13 proposals

It is necessary to add animation to the low-poly main character and give him the ability to hold a weapon (tool) that will aim at the cursor. The game is from a third-person perspective, with the camera behind the player and the cursor in the center of the screen. The character needs to be able to enter aim mode, the camera slightly zooms in, and the character should be able to use the tool (a laser tool for resource gathering). I have a ready animation controller from Synty - Third Person Controller. It can be used or the animation can be completely set up from scratch if that is easier. In the end, I expect a character that can select a tool (one large two-handed and two small ones), switch tools, aim, and have the head and the tool look at the point where the cursor is pointing.

17 July
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Nina Muravel
  • Nina Muravel
  • Khmelnitskyi, Ukraine
  • Projects 1
  • Rating -
  • Rating 50
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  • Published: 28 July 2022, 0:26
  • Views: 35
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Nina Muravel
  • Nina Muravel
  • Khmelnitskyi, Ukraine
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  • Published: 28 July 2022, 0:26
  • Views: 35
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