Budget: 200 UAH Deadline: 1 day
Пишите УЖЕ ГОТОВО!!!!!! Буду рада вам предоставить свой вариант в личку
Budget: 200 UAH Deadline: 1 day
Пишите УЖЕ ГОТОВО!!!!!! Буду рада вам предоставить свой вариант в личку
Budget: 400 UAH Deadline: 2 days
Привет, меня зовут Андрей. Работаю Графическим Дизайнером на протяжении года. Меня заинтересовал ваш проект, готов приступить. моб. 0993135248
skype: andria999_2
Мое портфолио ------- Behance
Мое портфолио ------- Dribbble
Также можете глянуть мои роботи на Frelancehunt.ua And_2517
Budget: 300 UAH Deadline: 2 days
Здравствуйте. Могу сделать в иллюстраторе
Работаю 7 лет дизайнером. Пишите
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Портфолио: Freelancehunt
Viber: +380636285410
Telegram: t.me/somet1mes
Skype: mkmult
Mail: [email protected]
Budget: 500 UAH Deadline: 1 day
Добрый день!
готов обсудить!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Budget: 300 UAH Deadline: 1 day
Отрисую в векторе, сделаю в 3д максе и, за отдельную плату, могу отфрезеровать на своем фрезерном с ЧПУ.
Budget: 500 UAH Deadline: 1 day
Здравствуйте, готов приступить после уточнении несокльких моментов.
Обращайтесь.
Budget: 400 UAH Deadline: 1 day
Здравствуйте. Сделаю прямо сейчас, обращайтесь
Viber +380985860079
Budget: 700 UAH Deadline: 1 day
Здравствуйте.
Предлагаю Вам свои услуги по моделированию и визуализации. Работаю в программах 3d Max2018+V-Ray 3.6+Corona 2.0, SketchUp 2017+ V-Ray 3.4, AutoCAD 2018, Archicad 21. Мое портфолио 3ddomkiev.wixsite.com/3ddom/7 .
Спасибо
Budget: 500 UAH Deadline: 3 days
Добрый день! Могу приступить к выполнению Вашего проекта в ближайшее время.
Все детали в личной переписке.
Есть доступ к платным стокам.
.................................................
Портфолио:
http://retuieva.portfolio.tilda.ws/
Budget: 300 UAH Deadline: 1 day
Привет!
Возьмусь за Ваше задание, выполню качественно и быстро.
Обращайтесь, обсудим проект детальнее)
По какой оси? Или вы хотите чтобы его в Кореле можно было крутить по осям?)
для меня это сложный вопрос, я в этом не понимаю, может созвонится в скайп hanna.hidin
Да, нам уже показали как выглядит 3Д модель. Остановились на том, что нужен вектор
Ну то зробіть наступні дії. Відкрийте в Корел Дроу і запустіть трансформацію витисненням задавши потрібні Вам парамери. Збережіть в cdr.
бажано при збереженні назвати по іншому - щоб зберегти старий початковий файл
It is necessary to showcase our products in real modern interiors and exteriors: wall finishes, ceilings, decorative beams, facades, and other elements. We provide photos of wood textures — it is important to convey their color, texture, and natural appearance as accurately as possible. Requirements: maximally realistic images, level of professional architectural visualization; correct geometry, natural lighting, and quality materials; resolution of at least 4000 px on the long side. Preferred to work in: 3ds Max + Corona/V-Ray, Blender, D5 Render, Unreal Engine 5, or use Midjourney, Flux, or Stable Diffusion with professional refinement. When responding, please send examples of similar works and an estimated cost for one image.
It is necessary to create one original 3D game model of a modern car key with a touchscreen for the game. I will provide a ready reference with views: front; back; side; top and bottom; perspective. (AI-generated) some elements like the logo on top are not needed. The reference is used to convey the overall shape, proportions, and visual direction. Some additional elements from the reference do not need to be repeated. In particular, the upper decorative logo does not need to be modeled. This is not a copy of a key from an existing car brand. Logos of BMW or other real companies cannot be added. The body should use the SE logo shown in the reference. Requirements: 1. A clean game 3D model of the key, suitable for close-up first-person use. 2. Separate objects: — main body; — side metal elements; — touchscreen; — physical buttons or decorative elements, if provided in the reference. 3. Screen: — separate object; — follows the curvature of the body surface; — without a drawn interface; — UI and icons will be added later in Unity; — without overlapping surfaces and z-fighting. 4. Geometry: — clean topology; — smooth bevels; — correct smoothing; — normals facing outward; — without holes, unnecessary intersections, and hidden heavy geometry; — reasonable optimization for the game; — the model should look good upon close inspection. 5. UV mapping: — clean; — without random intersections; — the screen should have a separate clear UV mapping 0–1. 6. Materials: — black plastic or glossy body; — metal side elements; — screen glass; — PBR textures of sufficient quality, approximately 2K; — compatibility with Unity Built-in Render Pipeline and Standard Shader. 7. Preparation for Unity: — applied Rotation and Scale; — Scale 1/1/1; — correct Pivot/Origin; — clear English names for objects and materials; — the model should not require additional paid plugins. Output files: — source .blend; — export .fbx; — all used textures; — one or several preview renders for checking the result. Not required: — animation; — rig; — working screen interface; — creating menus or UI; — complex presentation scene; — modeling the internal electronics of the key. Do not use automatically generated AI geometry as the final model. A clean and editable result is needed. After the first version, one stage of minor adjustments to the shape or materials will be required. Deadline: preferably 2–3 days. Budget: approximately 40 USD. You can propose your own price if justified by the quality and volume of work. In your response, please specify: — cost; — deadline; — examples of similar game items or object modeling; — whether you work in Blender; — approximate number of triangles in the future model. Rights to the result of the work: After full payment, the Contractor transfers to the Customer in full the exclusive property rights to the intellectual property of the final 3D model, textures, materials, and transferred source files. The Customer receives the right to use the result in commercial and non-commercial projects without territorial and time restrictions, to modify, refine, rework, integrate into games and other software products, publish, distribute, and create derivative materials based on it. The Contractor guarantees that the result is created independently and does not infringe the rights of third parties. The use of third-party models, textures, brand elements, and materials with restrictive licenses is allowed only after prior agreement with the Customer. After the transfer of rights, the Contractor has no right to resell, license, distribute, transfer to third parties, or use the final model or its significant parts in other commercial projects. Publication of the result, renders, or work process in portfolios and social networks is allowed only after prior written agreement with the Customer.
Good afternoon. I have a 3D model of a church. I need to create two models for printing. In the first stage, I need to finish the base in the form of cobblestones and add an inscription. In the second stage, I need to add a gnome figure to the church (I have a 3D model of the gnome, but it requires modifications).
A 3D model of the completed architectural project needs to be created in the K3 Cottage program. The house is already built, and it needs to be visualized accurately (individual beams in the walls).
I am looking for an experienced Apparel Technical Designer to develop premium women's sportswear. A complete set of technical documentation for production at a factory in Turkey needs to be created. What needs to be done: develop the design of leggings; create a professional Tech Pack; develop patterns; prepare a measurement specification; provide fabric recommendations; work on seam construction; make adjustments after the first prototype is created if necessary. Product requirements Leggings need to be developed that: compress only the lower abdomen without strongly constricting the waist; do not flatten the buttocks; provide comfortable compression; are not see-through even in white; conceal skin imperfections; are made from lightweight but dense fabric; have solutions to minimize camel toe effect. Advantages: experience in developing sportswear; experience working with compression fabrics; knowledge of CLO3D; experience preparing documentation for international production. In your response, please indicate: examples of completed projects; experience specifically with sportswear; examples of Tech Packs (if possible); estimated cost of work; completion timelines.