• Projects -
  • Rating -
  • Rating 629

Budget: 1050 EUR Deadline: 1 day

I have worked with Pixi.js on several projects during the refinement stage, including the integration of graphics, sound, and UI, bug fixing, and game math adjustments. Therefore, I know the pitfalls that one usually encounters when bringing a game from 65% to release on someone else's codebase. I am ready to study the source code and technical documentation to provide a realistic assessment for each refinement point without disrupting the existing architecture. I will send my portfolio and examples of completed projects with a description of my role in the correspondence. Please clarify if there is already a prepared list of bugs and mechanics with priorities, or if it needs to be formed together with you at the start.

  • Projects 55
  • Rating 5.0
  • Rating 1 890

Budget: 1050 EUR Deadline: 30 days

Good day. Unfortunately, I have not worked with Pixi.js yet, but I have experience in creating games with LibGDX and Godot. You can view one game in my portfolio - Maze Runner - https://freelancehunt.com/showcase/work/maze-runner/1800852.html - developed from scratch to MVP - at this stage, there are 4 or 5 levels, a camera follow mechanism for the character, and mechanisms for enemies and traps. I can send a video presentation in a private message. I have also made games - PocketDimensionChess (chess with a pocket universe) and AsteroidBusters (a spaceship destroys asteroids) - I can also send video presentations. Currently, I am developing a game in Godot - I can share that in private messages as well. Transitioning to Pixi.js will not be difficult as I am familiar with the JavaScript language.

  • Projects 6
  • Rating 5.0
  • Rating 1 324

Budget: 1050 EUR Deadline: 5 days

Hello!!!

I have been working with Pixi.js for a long time, I have reviews and experience as well.

Feel free to contact me.

  • Projects -
  • Rating -
  • Rating 172

Budget: 1050 EUR Deadline: 1 day

I am a Pixi.js developer. I am ready to take on this task. Write to me, and we will discuss.

  • Projects 29
  • Rating 5.0
  • Rating 6 476

Budget: 1050 EUR Deadline: 14 days

Need to bring a game on Pixi.js to release, which is already half ready — integrate into someone else's code and close the remaining 35% cleanly and without regressions.

I will start with an audit of the source code: I will document the architecture, find entry points for each open task from your list. Then, step by step: first integration of graphics and audio through AssetLoader/Howler, then refinement of game logic and mathematical systems (RNG, balance, mechanics), while simultaneously fixing bugs. The final step — optimization: batching sprites, texture atlases, profiling through Stats.js, preparing the build for deployment.

The key risk when refining someone else's code is the non-obvious dependencies between game states, so before making changes, I write minimal smoke tests for critical mechanics.

What is the genre of the game and which version of Pixi.js is used in the project?

  • Projects 13
  • Rating 4.9
  • Rating 6 949

Budget: 1050 EUR Deadline: 1 day

Hello, I have worked with Pixi.js as a mobile mini-games developer on React Native (I was the tech lead) and web games on PHP (I was responsible for both front-end and back-end). I would be happy to work with you; I love such projects and can send examples in private messages.
My GitHub: https://github.com/onyx144

  • Projects 5
  • Rating 5.0
  • Rating 4 107

Budget: 1050 EUR Deadline: 10 days

Hello!

This project is a perfect fit, as integrating with the existing codebase and refining it for production requires a different skill set than developing a game from scratch.

I have experience with Pixi.js, TypeScript, game mechanics, animation systems, user interface implementation, bug fixing, and performance optimization while maintaining the existing architecture.

I can help complete the remaining game mechanics, integrate graphic assets, improve UI/UX, implement sound, enhance mathematical systems, optimize rendering, and prepare the game for release while keeping the code clean and maintainable.

My goal is always smooth gameplay, stable performance, and simplifying the expansion of the existing codebase rather than introducing unnecessary complexity.

  • Projects -
  • Rating -
  • Rating 224

Budget: 1050 EUR Deadline: 10 days

Hello.
I have already successfully completed one game.
However, since I am currently in the testing phase, I cannot share the completed work.
Nevertheless, I am confident that my experience can be useful in implementing your project, and I look forward to the opportunity to discuss this further.
Thank you.

  • Projects -
  • Rating -
  • Rating 489

Budget: 1000 EUR Deadline: 3 days

Hello. I am ready to help finish the game. I work extensively with JS/TS, know the Canvas API and Pixi.js well, and have no issues with math and optimizing rendering loops.

I am used to understanding other people's code, so I am ready to get involved at any stage. The tasks are clear: I will add graphics, UI, sounds, double-check the math of the mechanics, and optimize to ensure stable 60 FPS on mobile devices (caching, atlases, etc.).

From similar experience: I did the frontend for the AI Arena platform (there, interactive visualization of battles, rendering telemetry graphs, and agent logic in real-time). Plus, I wrote custom stuff on Canvas.

My GitHub: https://github.com/Br1zz1713

Show me the technical specifications and source files in private, I will assess the workload in terms of time and we can agree.

  • Projects 67
  • Rating 5.0
  • Rating 12 845

Budget: 1049 EUR Deadline: 1 day

Hello! I will complete your task quickly and efficiently.

My recent works
https://indexfast.pp.ua - fast website indexing
https://mono-bank.pp.ua - everything about Monobank
https://mamamia.pp.ua - online store
https://programist.pp.ua/ua/portfolio/ - portfolio of works
https://monitortest.pp.ua - monitor testing
https://keytest.pp.ua - keyboard testing
https://pctest.pp.ua - computer testing

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