• Projects 4
  • Rating 5.0
  • Rating 985

Budget: 27000 UAH Deadline: 31 days

📌Hello.👋
⭐️My name is Andrey.
⭐️My work experience: 12 years+

• ➡️I can show works specifically on bot development
• 🎨Portfolio: Freelancehunt
• ✅Work rating on Behance (over 600,000 views)
• 💼More works here: Dribbble

Casino & Gambling CS2 - Snake Skin
  • Projects -
  • Rating -
  • Rating 444

Budget: 8000 UAH Deadline: 7 days

Good day! I develop scalable corporate websites and web systems on Laravel / Django with a control panel, multilingual support, and role-based access. The cost starts from 8000 UAH depending on the scope. More details: www.engine-web.od.ua/

  • Projects 9
  • Rating 1.0
  • Rating 645

Budget: 5000 UAH Deadline: 10 days

Hello! I have experience in Python automation, multi-thread systems, Telegram bots, and desktop/web control panels.

The project is large and requires a modular architecture: bot-core, VM manager, proxy/HWID system, dashboard, analytics, and Telegram control. It is also necessary to immediately consider recovery, scaling, and stability with a large number of accounts/VMs.

I can help with:
• system architecture
• dashboard/panel
• Telegram control bot
• VM/proxy management
• analytics/logging

  • Projects 43
  • Rating 4.6
  • Rating 4 975

Budget: 1000 UAH Deadline: 3 days

Good day!

I professionally develop complex systems, including desktop/web panels and automated bots. I have experience working with VMs, proxies, HWIDs, and integration with gaming clients. I am ready to implement your project for CS2.

Message me privately, and we will clarify the details.

  • Projects -
  • Rating -
  • Rating 268

Budget: 700 UAH Deadline: 1 day

Hello! I have analyzed the technical specifications. The task of building a scalable infrastructure (panel, VM, HWID spoofer, proxy) is clear, however, in its current formulation, the automation of the bot in CS2 is technically impossible using legal methods. After the game transitioned to the Source 2 engine, the developers completely removed or restricted console commands like m_yaw, m_pitch, or cl_pitchspeed, which previously allowed scripts to rotate the player's camera without third-party software. For the bot to be able to shoot and aim, it is necessary to use third-party software (cheats); otherwise, it is currently impossible.

  • Projects 5
  • Rating 5.0
  • Rating 937

Budget: 27000 UAH Deadline: 40 days

Hello! I am Volodymyr, the founder of the engineering agency Vaysed. This is indeed a large-scale infrastructure task. Understanding the deep specifics of Counter-Strike 2 architecture and the administration of custom game servers, I see that developing such a farm requires not just writing scripts, but creating a fault-tolerant complex for safe operation and strict optimization of server resources.

Creating the game bot itself, which navigates in space, shoots, and performs anti-AFK actions, requires reading the game's memory or using complex computer vision. Since you have the source materials, we will start with a deep technical audit of them. The main risk in this niche is the Valve Anti-Cheat (VAC) detection and trust factor. Therefore, the core of security will be a HWID spoofing system, isolating each account in a separate virtual machine (VM) with a unique system fingerprint and strict binding of resident proxy servers.

To manage this ecosystem, we will deploy a powerful web panel. The backend in Python paired with PostgreSQL will ensure reliable storage of drop statistics, and for mass deployment of VMs, we will involve hypervisor automation scripts. Thanks to our experience in creating high-load ecosystems, such as WorkersTon and Nova Party, the panel will reliably handle simultaneous monitoring and orchestration of hundreds of gaming sessions without delays.

We will integrate the notification and remote control module via Telegram. You will be able to restart problematic virtual machines and receive live reports on dropped cases directly in the messenger. Our expertise in building uninterrupted monitoring systems, as in our Lumos project, will allow us to implement this as stably as possible. For convenient profitability analytics and error logging, we will set up a user-friendly database architecture, using approaches from our Prudbay Clothes Support case.

The development needs to be divided into strictly isolated modules: first, the architecture of the panel, the HWID system, and VM management; next, the integration of proxies; and finally, the adaptation of the game bot logic and Telegram control. The main limitation here is the resource intensity of the virtual machines themselves.

  • Projects 9
  • Rating 5.0
  • Rating 726

Budget: 2000 UAH Deadline: 3 days

Hello! Your project caught my attention. I am ready to start working and ensure high quality execution.

  • Projects 29
  • Rating 5.0
  • Rating 6 476

Budget: 25000 UAH Deadline: 14 days

The task is clear: a full system with a bot for CS2, a control panel, support for VM, HWID profiles, proxies, and Telegram notifications. There are ready outputs — this speeds up the start.

I will implement the panel on a web stack, the bot logic through the existing database, integration with VM and accounts, a recovery system, and live statistics. The timeline depends on the volume of available materials.

What specific outputs are available — a complete bot core or just separate modules?

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