Budget: 20000 UAH Deadline: 30 days
Hello!
Ready for collaboration. Freelancehunt
I am looking for an animator who will implement my idea. I want to say right away that it’s not just about money; I don’t want to simply order a job and monitor its execution. I am looking for a person with whom we can create a joint project. I am the author of the idea, the screenwriter, and the voice actor. I need someone who will like my idea and who can also become a part of the realization and development just like I am. I understand that drawing and animating is harder and more time-consuming than my work. Therefore, I am ready to pay. But it would be better if the project succeeds and starts to monetize, then we can start earning from it together. .I have created a world where not only our species has evolved.
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But all the others as well. Due to circumstances that I will describe in person. In the evolutionary struggle, two species emerged victorious, one of which is birds. They evolved like humans but degraded in terms of flight. I want the architecture of this world to resemble post-Soviet structures. I do not want to copy our world. There are many differences and important adaptive moments. For example, in a classic Khrushchyovka or Stalinka, the window opening is round. Because earlier, birds used to fly into them. That was the entrance to the apartment, but over time (which I will describe) it became easier to use a non-residential lift to fly. I have thought through many such moments; I wanted the picture and understanding of the world to already take shape..
We will tell the story of the Goose, the Rooster, and the Rabbit. Each has its own story. But the main one is about the Goose. It so happened that in the development, this world got stuck on wires without communication. But the Goose, studying the issue, was able to find a signal somewhere in space. He sees that the signal is coming from his device and is being received somewhere very far away. The essence is in the camera; essentially, he transmits video from his planet to ours. And 70-80% of the animation will be from the perspective of this camera. This is one of the important features of this animated series. It will distinguish the narrative from other animated works..
Important!
I do not like censorship, so I think we will have to draw blood (if it is appropriate), vulgarity (again, if it is needed in the scene), and profanity! It is important to warn in advance; this is an animated series about teenagers, so the most important thing is to maintain the feeling that they are not restrained and have character and emotions that they express as they feel.
I want 6 episodes of 5-7 minutes, 2D animation with 3D transitions. But I am ready to discuss and consult with you; I hope you will be my animator. I would like you to propose your vision and visual style.
Budget: 20000 UAH Deadline: 30 days
Hello!
Ready for collaboration. Freelancehunt
Budget: 20000 UAH Deadline: 99 days
Good day!
I was very interested in your advertisement. I will say right away, I am looking for exactly this format of cooperation — a joint project, not just a one-time order. Your idea for the cartoon also seemed interesting to me in terms of creative implementation.
I am ready for joint partnership, and on my part, I will take on not only the implementation of the technical part of the project, but also work with you on the visual world, the dynamics of scenes, and moments where the imagery can enhance your script and voiceover.
Details can be discussed in private messages or even in person, especially since it is not difficult as we are from the same city, and I consider this another positive aspect of future cooperation.
Examples of work
https://www.youtube.com/channel/UC364Wim9PWBb9ye4LOe1mWQ
Sincerely, Dmitry
Budget: 20000 UAH Deadline: 10 days
Good afternoon
5-7 min good volume
To understand the scale, you need to look at the entire series script.
Make a script where there will be "scene number," "character dialogue," "location description," "action description," and scene timing.
There are different implementation options. I have more experience. I have run and currently run various YouTube channels with cartoons. Everything is in the profile. Feel free to reach out.
Budget: 20000 UAH Deadline: 99 days
I have already made a draft, but there are nuances that I can't show here, I can even work on a free basis, but everything needs to be discussed, I will wait in private messages.
Budget: 20000 UAH Deadline: 5 days
Made many birds and animations
Я уже сделала всё, хочу что бы вы оценили результат, но есть много нюансов, если будете на них согласны, буду рада попробовать реализовать вашу идею
Фон для будущих сцен
А это могут быть персонажи, но их еще нужно анимировать
Добрый день, для начала обсуждения хотелось бы ознакомиться со сценарием, в какой стилистике Вы видите финальный фильм, сколько персонажей будет, главный герой один или их несколько.
Спасибо
A universal product carousel template needs to be created in Canva for Instagram reels and stories for the further promotion of an online store with gifts for men. The main focus is on the product, with a short description. Preferences - light background, nothing extra, minimalism. I will send the logo and description separately. We will consider ready-made options to quickly determine the style.
I am looking for someone to create a few seconds of simple animations for a music project. I am waiting for applications.
Task: Create 11 animations for a game 18+, with BDSM elements. Each animation involves 2 girls with identical skeletons. The essence is similar everywhere: one is tied to some furniture, the other "punishes" her. All elements in the scene are already prepared, including characters, furniture, and additional devices that the girls hold in their hands. Your task is only to create the animations. It is best to do them within the Unity game engine (the UMotion add-on is installed). The scene for this is already prepared. UMotion is quite simple, even if you haven't worked with it specifically, but have experience in other programs. There are tutorials on YouTube. You can also do it in other programs. The main thing is the result. But then you will handle the import/export of everything necessary yourself. All objects, including fbx, textures, and animations with "reference" poses, are in the Unity project. Requirements for the animations: For each episode, animation clips are needed for both girls, synchronized. In total: 11 episodes, 22 clips. Animations should be 10-15 seconds long, looped. You can use IK or FK, move everything that is available. You cannot move: the furniture itself and the devices in their hands. The parent objects of both girls are at zero coordinates. A detailed technical specification, as well as a video tutorial, will be sent to the approved performer. If you like the work, there will be more orders. In your application, be sure to indicate whether you have experience working with: UMotion, Unity, or other programs, and in which program you plan to perform the work.
1. Title 3D/AI Video Artist: Hyper-realistic Face Analysis Animation for Landing (Web Video)2. What We Do A short looping video is needed for the hero section of the landing page of a web product (AI face analysis, playful format). Plot: hyper-realistic face generated by AI (not a specific person). Landmark points (eyes, nose, jawline, eyebrows) will sequentially "sit" on it, with a light glowing grid built between them. At the end, 2–3 small score cards will gently "fly out" from the face (e.g. Curiosity 88 / 100). Behavior: build-in on loading (the grid builds, cards appear, ~3–4 s) → then seamless loop (~8–12 s): the grid barely "breathes," the cards gently pulse. Smoothly, without sharp movements.3. Style Aesthetics: editorial, clinical, grey — calm, premium, "medical-analytical report × magazine spread." Reference tone — QOVES face-analysis. The face should be photorealistic, but neutral, calm, natural light, without glamour and without a "stock" smile. Overlays (points, grid, cards) — strictly in a grey clinical palette from below, with a single grey-slate accent at the nodes. Critical — tone. This is a playful vibe analysis, NOT biometric scanning, NOT face recognition, NOT "the system evaluates the person." Due to photorealism, this risk is higher, so: Prohibited: IDENTIFIED/SCANNING frames, targeting crosshairs, red alarming colors, "security" HUD, tracking/interrogation effects, cold "prisoner scanning." Required: warm soft light, delicate glowing points, a sense of "interesting play with one's face," not a diagnosis. Score cards — light, friendly. Background: dark (deep graphite gradient, like a premium studio) — so that glowing overlays are readable and to avoid transparency. Not black-to-zero, but soft dark-slate.4. Technical Requirements Delivery format: MP4 (H.264) + WebM (VP9) — both, for cross-browser compatibility. Dark opaque background (transparency not needed). If the client later wants transparency over light — this is a separate encoding webm VP9-alpha + HEVC .mov-alpha, discussed additionally. Poster frame (first frame, JPG) — for instant display before video loading and for fallback. The video must play as muted + loop + autoplay + playsinline (otherwise it won't start on iOS). Size/weight: keep compact — target ≤ 5 MB per video (better 2–3 MB) with good compression. This is important for hero speed. 24–30 fps, build-in ~3–4 s, seamless loop ~8–12 s. Resolution for retina hero columns: output ~1400–1600px wide, with clean compression. Mobile: plays correctly on real iOS Safari and Android Chrome (playsinline, muted); on narrow columns, the face and cards are not cropped; poster fallback on weak devices. prefers-reduced-motion: show poster frame (static final state) instead of video.5. Deliverables + Rights The contractor delivers: MP4 (H.264) + WebM (VP9) — final looping video. Poster frame (JPG, final static state). Editable source — compositing project (After Effects / Nuke / Blender scene, etc.) with all layers and overlays, so future edits do not require starting from scratch. (Optional / bonus) "silent" light version for the login page from the same source. Rights and confirmations: Full transfer of exclusive property rights + unlimited commercial use. The contractor written confirms that they have commercial rights to use the generated AI face (the license of the generation tool allows for commercial use). The AI face must not resemble any real recognizable person; gender/ethnically neutral, ¾ or frontal angle. Fonts in the cards — free Google Fonts (Hanken Grotesk, JetBrains Mono).6. Process Still-frame (concept frame) within the first 24 hours — one static render of the future scene (face + background + overlay example) for approval. I confirm the same day.(For photorealism, this stage is critical — redoing a finished render is expensive.) After my "ok" — animation and compositing. 2 rounds of revisions included in the price. Payment in stages through Safe agreement: part after approval of still-frame, the rest — after acceptance of final files. Important quick start: still-frame within the first day, so respond only if you are truly free now.7. Budget and Timeline Budget: $___ (confirm; realistic range for this scope — $300–700; for $150, finding photorealistic AI video with compositing and sources is almost impossible). Timeline: 3–4 days from start (for photorealism this is tight — flexibility up to 5 is possible).8. What to Send in Response 1–2 works specifically with realistic faces: 3D render, AI-generated / AI video, or compositing overlays on faces (not just static illustrations). Short comment: how you see this style and what tool you plan to use to generate the face. Confirmation that you can start immediately and provide still-frame within the first day. Responses without examples of realistic faces and without a comment on style will not be considered.
Task: Create 11 animations for a game 18+, with BDSM elements.Each animation involves 2 girls with identical skeletons. The essence is similar everywhere: one is tied to some furniture, the other "punishes" her.All elements in the scene are already prepared, including characters, furniture, and additional devices that the girls hold in their hands. Your task is only to create the animations. It is best to do them inside the game engine Unity (the UMotion add-on is installed). The scene for this is already prepared. UMotion is quite simple, even if you haven't worked with it specifically, but have experience in other programs. There are tutorials on YouTube.You can also do it in other programs. The main thing is the result. But then you will handle the import/export of everything necessary yourself. All objects, including fbx, textures, and animations with "reference" poses, are in the Unity project. Requirements for animations:For each episode, animation clips are needed for both girls, synchronized. Total: 11 episodes, 22 clips.Animations should be 10-15 seconds long, looped.IK or FK can be used, moving everything that is available. You cannot move: the furniture itself and the devices in their hands.The parent objects of both girls are at zero coordinates. A detailed technical specification, as well as a video tutorial, will be sent to the approved performer.If you like the work, there will be more orders. You can specify the price you are willing to complete this order for.In your application, be sure to indicate whether you have experience working with: UMotion, Unity or other programs, and in which program you plan to do the work.