Development of a casual game for Android/iOS
Development of a mobile game (iOS/Android)
Project type: Hyper-casual arcade sorting game
Essence of the game: Shapes fall from the top of the screen, the player swipes to sort them into the corresponding zones on the sides. Points are awarded for correct matches, and mistakes result in losing a life. The speed gradually increases. The game continues until all lives are lost.
Key mechanics:
- 4 levels of difficulty (from 2 to 8 zones)
- 3 lives at the start
- Boosters system (12 types: positive and negative, activated randomly)
- Progressive game acceleration
- Leaderboard
Technical requirements:
- Platforms: iOS + Android
- Graphics: 2D minimalist style
- Orientation: vertical
- Controls: swipe only
- Engine: Open to options. Unity/GameMaker Studio/Construct 3/Godot
Monetization:
- Ads after each session
- Ads when updating boosters (every 2nd time)
- Donation button
- Option to disable ads
UI elements:
- Main menu (play, leaderboard, settings)
- Results screen after the game
- Settings (vibration on/off, sound, links to social media, donation)
What is needed: Complete turnkey game development with integration of ads, leaderboard system, and payment. Visuals and detailed GDD are available. I will provide them in private messages.
Attached is a screenshot of the menu and gameplay screen
Applications 2
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