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  • Projects 30
  • Rating 5.0
  • Rating 5 621

Budget: 27000 UAH Deadline: 10 days

The budget of 27,000 UAH can be considered as the first technical stage, rather than the development of the entire server from scratch. A complete server 3.3.5a with custom systems, PvP, PvE, transfers from AzerothCore, and in-game testing is likely to be work for months and a separate estimate.

I would start with a review of the core, SQL, Eluna scripts, DBC/MPQ parts, and the Battleground game scenario. Then, a short plan of stages, a list of risks, corrections of critical errors, and in-game testing. We can keep it simple - first, we bring the basic mechanics, WorldState, match start/end, points, and gates in order, and then we build new systems.

> First stage
>> audit of the current TrinityCore 3.3.5a
>> check the transfer from AzerothCore
>> analysis of C++ and SQL errors
>> correction of 1-2 critical game scenarios
>> report on changes and further estimate

Similar project: Рефаткоринг приложения
  • Projects 15
  • Rating 5.0
  • Rating 3 857

Budget: 27000 UAH Deadline: 7 days

Hello, Bogdan!

Understood: long-term, from scratch, to set up and bring a WoW 3.3.5a server on TrinityCore (C++/SQL/Eluna) to a working state — core, Battleground, custom systems, step by step with in-game testing.

To be honest right away: I haven't worked with TrinityCore specifically. But I have something that is rarely found in responses — real server experience in MMORPGs with C++. I have been working with Mu Online (C/C++/Asm) for a long time: custom game systems (Drop System, Item Lottery, various seasons, and much more), network protocols/packets through sockets, SQL logic, a launcher with auto-update. In other words, an emulator of an old MMO client with custom mechanics — a domain where I have actually worked, not just read about.

I don't see this as a red flag; on the contrary, architecturally TrinityCore is of the same nature: C++ core + SQL + Lua + DBC data + custom modules. I can build the specifics of Trinity (Battleground, WorldState, DBC/MPQ) on this basis; C++ and server game logic are not new to me. It will be enough for me to spend a little time to get into the project.

And I fit your format in that I specifically "bring it to a fully working state," not just writing code — step by step, with in-game testing and clear reports, as you request.

  • Projects 5
  • Rating 5.0
  • Rating 661

Budget: 27000 UAH Deadline: 10 days

Hello.

I have reviewed your project and requirements. I am specifically interested in long-term collaboration rather than completing a single task.

I have experience in C++ development, working with SQL (MySQL/MariaDB), Git, Visual Studio, CMake, as well as designing and supporting server applications. I have a good understanding of the phased development, testing, and maintenance processes for complex projects.

I am ready to dive deeply into the project's architecture, study the current implementation, assess the existing state of the core, and propose an optimal plan for further development. I work meticulously, document changes, and adhere to a phased approach with mandatory testing of each implemented functionality.

I am particularly attracted to projects that develop over a long period and involve creating custom game systems, mechanics, and expanding the standard server functionality.

  • Projects 13
  • Rating -
  • Rating 160

Budget: 27000 UAH Deadline: 4 days

Hello.

I have experience with TrinityCore and commercial experience in C++: large codebases, CMake, Git, SQL, server logic, debugging, and fixing complex bugs.

I am interested in your WoW 3.3.5a project based on TrinityCore in a long-term format. I understand that here not only code development is important, but also working with the core, database, client, game mechanics, Battlegrounds/arenas, Eluna, and testing directly in the game.

I am ready to start with a small paid phase: to review the project, assess the current state, create a work plan, and close one specific task so you can evaluate my approach.

I work in stages, with Git, change reports, and testing after each stage.