Retopology of high poly character for animation
It is necessary to create a low poly model from the high poly model, with a polygon count of approximately 20-25 thousand
Technical task: I will send you a high polygon (high poly) character model, your task is to perform retopology, UV unwrapping, and baking of normal map and ambient occlusion maps. The character should be divided into 3 UV meshes: gas mask SEPARATELY, gear, backpack, flask, and pouch together, belt TOGETHER, jumpsuit and boots TOGETHER. If you have any questions, feel free to ask, I will describe in more detail, but in general, as in the provided example.
Approximate orientation for the polygon count of the low poly model is 20-25 thousand polygons.
If we work well together, I am ready to place orders on a regular basis, there is plenty of work.