Budget: 2500 UAH Deadline: 1 day
I can do this today. I can send a quality example in private. The price includes scene setup and all renders. Write to me.
We have a ready blender file with 4 bottles, we need to render each bottle in three positions in good quality, in total there will be 12 pngs without a background, please provide the cost and time, thank you, the file and description of the positions will be provided to the performer
Budget: 2500 UAH Deadline: 1 day
I can do this today. I can send a quality example in private. The price includes scene setup and all renders. Write to me.
Budget: 11111 UAH Deadline: 10 days
I specialize in advertising 3D animation, I have completed similar work, examples at the link: Behance
The cost is determined after considering the deadlines, background assessment, and the number of revisions you require.
Feel free to reach out and we will discuss everything.
Budget: 1200 UAH Deadline: 1 day
Hello, I am Volodymyr!
I specialize in 3D visualization and animation in Blender and Unreal Engine 5.
To familiarize yourself with my work, you can view my portfolio at the following links:
Freelancehunt
Google Drive
Feel free to contact me, and together we will create something extraordinary!
Budget: 1000 UAH Deadline: 1 day
Good afternoon, Ilya, I will gladly fulfill your order. I have experience with renders of transparent jars, both empty and filled. I can send examples in private messages (there is no technical possibility to attach them here).
Examples of my work Freelancehunt
Price for 12 renders
I am ready to start immediately.
Budget: 1400 UAH Deadline: 1 day
My portfolio Behance
Ready to discuss the details...
Budget: 1200 UAH Deadline: 1 day
Good day!
I can do it now in 3d max, if that works for you. Write to me, we will discuss the details, and I am ready to start.
TECHNICAL TASKLooking for a Character Concept Artist / Game ArtistRefinement of an existing AI-generated character for a video game1. Project Information We are developing our own game IP (intellectual property) with the prospect of further scaling. The project is a cross-platform multiplayer game, which is planned to be launched on: iOS Android PC Consoles (prospectively) Game genre: Multiplayer Party Game Competitive Maze Runner Family Friendly Chaos Game Action Arcade Main mechanics: Players control insect characters.2. Current Project Status At this stage, we already have: a formed game concept an understanding of gameplay a developed project style AI-generated characters created through Midjourney At the first stage, we are working with one character. This is:FLY This is currently the main visual reference for the future universe of the game.3. Main Task We already have a generated character. The artist does NOT need to create a character from scratch. Main task: Take the existing AI-generated character (Fly) and translate it into a professional production-quality character concept for further game development. In simpler terms: Do not come up with a new character. Instead, professionally refine the existing one.4. Main Idea of the Character The project uses insects that often evoke disgust in real life. For example: fly cockroach wasp spider other insects Our creative task: Transform naturally unpleasant creatures into characters that evoke sympathy, emotional connection, and a desire to interact with them. We want to create characters that can potentially become: brand mascots the basis for merchandise plush toys collectible figurines We are not just building a game. We are building a future franchise.5. Main Reference We already have a ready AI-generated character:Fly (Will be provided to the artist) Important: Radical changes to the main style of the character are prohibited. The existing visual DNA must be preserved.6. Main Style Requirements (MOST IMPORTANT BLOCK)6.1 Full Fluffiness of the Character The character must have a large amount of fur. Reason: Fluffiness neutralizes the natural disgust evoked by the insect. We specifically want to create a creature that is unpleasant by nature but looks attractive at the same time. Fur is one of the fundamental design elements. Not allowed: realistic insect texture smooth chitinous shell excessive biological realism6.2 Large Expressive Eyes The eyes are one of the main elements of character. The eyes should be: large very expressive a bit crazy with a sense of chaos emotionally saturated The gaze should create a feeling: this character is a bit inadequate… but very charismatic6.3 Sticking Out Tongue A mandatory design element. The tongue should create a feeling of: foolishness memes chaos playfulness comedy The tongue is part of the recognizable style of the character.6.4 Slightly Pointed Teeth The character must have visible teeth. But: NOT horror. NOT a monster. NOT an aggressive snarl. The feeling needed: a bit dangerous a bit crazy fun chaos6.5 The Character Must Be Suitable for Toy Production This is a critically important point. When looking at the character, the thought should arise: I would like to have this as a plush toy. We consciously design characters so that they can potentially become: plush toys collectible figurines merchandise brand mascots6.6 The Character Must Have Controlled Madness It is necessary to create a feeling of: chaos energy unpredictability quirkiness memes But the character must remain attractive.7. What the Artist Needs to DoA. Cleanup of the Existing AI-generated Design It is necessary to remove: AI generation errors strange details incorrect anatomy unnatural elements illogical geometry symmetry issuesB. Complete Final Refinement of the Character A final production-ready version of the character must be created. The character should look as if it is already part of a AAA-level game.C. Character Turnaround Sheet The character needs to be shown in 4 angles: Front View Side View 3/4 View Back View D. Expression Sheet At least 5 emotions need to be created. crazy laughing angry victory hyper excited E. Pose Sheet At least 5 poses need to be created. idle running attack ability activation victory pose F. Preparation for 3D Pipeline The design must be detailed enough to be handed over to a 3D Artist. It is necessary to logically show: fur legs eyes teeth tongue wings decorative elements small mechanical/stylistic details 8. The Final Result Must Be Suitable for 3D Modeling Rigging Animation Unity Production Pipeline Toy Creation Merchandise Production Future Franchise Scaling 9. What Specialist is Needed We are looking for a person with experience in: Game Art Character Concept Art Creature Design Stylized Character Design Production Pipeline Collectible Toy Design Experience with AI-generated art will be a big plus.10. When Applying, Show Be sure to attach: portfolio stylized characters creature design game art character sheets examples of work for the game industry 11. IMPORTANT We are NOT looking for: an illustrator a logo artist a casual designer a generic digital artist We need specifically:Character Concept Artist / Game Artist who understands the game industry pipeline.12. What to Write in Response to the Project Please immediately indicate: work cost completion time examples of similar work experience in the game industry
A person is needed who can work with 3D animation. Task: recreate a 3D image on a face of a similar nature and then overlay this on "Before" and "After," as a result of transformation after the procedure. Important: to do it manually (NOT AI), own idea and interpretation.
1. General GoalCreate a dynamic interface element based on the provided template, consisting of three angles of a cup (Front cup, Back view, Side view). When clicking on any print option, the image must change simultaneously and synchronously on all three cups considering the angle, volume, light, and shadows for each position. 2. Output File Requirements (For Designer / PSD Template)The basic layout must be prepared in PSD format. To automate and facilitate print replacements, the structure should be based on linked smart objects (Linked / Duplicated Smart Objects).Main requirement for PSD architecture: The layout must have one master smart object with the print layout. The designer duplicates it for three angles, but applies individual transformations to each duplicate: For the front cup: Print deformation at the center (Transform -> Warp or Cylinder). For the back view: Texture shift (showing the reverse side of the layout) + cylinder deformation. For the side view (near the handle): Texture shift to the edge + stronger perspective compression closer to the handle.Layer structure for each of the 3 angles: Group "Shadows & Highlights" (Top layer of the angle): Individual for each angle. Highlights: Layer with glossy reflections. Mode: Screen or Linear Dodge. Shadows: Layer with a gradient that defines the cylindrical volume. Mode: Multiply. Layer "YOUR PRINT" (Duplicated Smart Object): Has individual deformation and shift settings for the specific angle. Layer "Cup Base" (Base of the cup): Body, handle, and inner part at their angle. Layer "Global Shadow": Shadow on the surface under each cup.Note for the designer: When saving a new design inside the master smart object, the print must automatically and correctly update on all three angles of the cup in PSD. 4. Behavior Logic and Animation
Quality visualization of an apartment is needed, 3d max, corona render, according to the technical specifications, with an area of 170 m2, in a modern style, deadline - 1 month, cost 6$/m2.
Hello, I am contacting you in reference to your profile and extensive portfolio in prototyping and CAD documentation. I run an interior finishing and installation company and I am currently looking for an experienced furniture constructor / technologist to cooperate with on custom, non-standard projects. To start, I would like to commission a pilot project. The design is highly specific and structurally demanding – I need professional engineering verification and the preparation of production files for an external CNC factory. Here are the technical assumptions for the under-stair closet I am building: Space: A niche with a width of approx. 374 cm, height of 254 cm, and an unusual depth of exactly 100 cm. Movement concept: The closet consists of 5 independent, full-size modules (boxes) that slide completely out of the niche into the hallway. The tops of the modules are cut at an angle to match the staircase. Mechanics and load distribution: At a depth of 100 cm, a fully loaded box will be extremely heavy. Therefore, I want to use a "container" logic: 100% of the weight of each module must rest on bottom-mounted, heavy-duty polyurethane wheels hidden behind a plinth. The side drawer runners must not carry any weight – they are to be used strictly to stabilize the sliding track. Material: The entire structure will be made of plywood (I am tentatively assuming an 18 mm thickness for the frames, module bodies, and structural shelves to ensure absolute rigidity). What I need as part of this commission: 1. Engineering verification of the concept (confirming material thickness, determining necessary assembly clearances between modules). 2. Selection of appropriate hardware (specific models of heavy-duty wheels and suitably long stabilizing runners). 3. Generation of assembly drawings (for my installation process). 4. Preparation of a Bill of Materials (BOM) and ready-to-use vector files (DXF/STEP) including drill holes, which I will send directly to my partnering CNC plywood factory. I have attached my preliminary sketches and dimensions to this email. Please let me know if you are able to take on this project and provide an estimated quote for preparing the complete manufacturing package. Best regards, Mirek