Шейдер на Unity.
7 USDНужно написать шейдер для 2д объектов. Суть его такова:
Есть фигура, например, квадрат.
Эта фигура может быть трёх цветов (любых заданных). Например, фиолетовый, синий и желтый.
Теперь мы создали 3 квадрата разных цветов.
Мне нужно чтобы при их перемещении, область пересечения меняла цвет. По следующему принципу:
1. если два квадрата разного цвета, то область пересечения становится третьим цветом, т.е.
1.1. фиолетовый + синий = желтый
1.2. фиолетовый + желтый = синий
1.3. синий + желтый = фиолетовый
2. если два квадрата одинакового цвета, то область пересечения становится прозрачной.
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имею опыт с Unity и c#
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952 13 0 Могу написать скрипт, который будет выполнять данный функционал. Имею большой опыт работы с Unity ( https://[email protected]/svereda/portfolio.git ).
Telegram : VitaliiSvereda
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