It is necessary to develop a 3D CAD model of a new product for further production. A design engineer is needed, working in SolidWorks, Fusion 360, or Inventor. The model needs to be prepared in STEP/STP format (STL will be an advantage). There is a concept and references. Detailed materials will be provided after communication begins. Please specify the cost, completion time, and examples of similar work.
Proposals are currently absent
Proposals are currently absent
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Yelvis H. 18 MarchДоброго я спец по максу, в вашому відео е деікі нюанси, там юзаются сторонні плагіни типа сіті трафік, так можна заанімувати максом це все та прописати алгоритми, але це вкрай довго, а плагін такий коштуе баксів 200, це по авто симуляці транспорту, ну я до тго веду шо навчання може бути обрізаним якшо немае плагинів куплених
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Yevgeny Maksimenko
18 March
Доброго дня!
У мене там використовується плагін "Anima" для генерації людей. Цей же плагін генерує і авто, але багато чтого, що мені потрібно автоматично зробити не можна, тому машини зроблені вручну. Я рендерю відео не через Vray - це дуже довго, а через Vantage. Це в рази швидше.
У мене питання в іншому. Мені потрібно опанувати атмосферні явища, про які я писав та навчитися робити реалістичні аварії.
Тому в мене питання, чи можете Ви мене цьому навчити на базі моїх сцен. Якщо потрібно придбати ще якийсь плагін, що значно прискорить роботу, придбаю
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Yelvis H. 18 Marchякшо аварії там явно потрібен tyflow я з ним рідко працюю, вінтаж нажаль в мене не піде, там авх 2 інструкції, в мене хоч і 4090, але проц хеон е5 2690 v2 там тільки авх 1, на процессорах я рідко рендерю, так як юзаю октан рендер , а він гпу
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Aleksandr G. 18 MarchVantage же не рендерить атмосферні явища, частинки, тільки через милиці і далеко не всі, вибухи доведеться рендерити окремо або вдаватися до композингу У 3 версії додали вогонь, але це не для динамічних сцен
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Yelvis H. 18 Marchда то зрозуміло, але той авх 2 руінить мої можливості, хоч я і шарю в прогах, але наприклад вірей 7 я вже не можу встановити бо там авх 2, вінтаж від них же також запросив був авх2, При тому жоден реально крутий гпу рендер де е і нейронка і денойсері, не потребуе авх2, це якись бзіх від хаос групп
Current freelance projects in the category 3D Modeling
A 3D model of a marker organizer needs to be created (for 3D printing). There are photos of the finished product that should be used to reproduce the model as closely as possible to the original. Requirements: Create a fully parametric 3D model. The model must be suitable for printing on an FDM 3D printer (without geometry errors). All parts must be separate models for further printing and assembly. The organizer consists of several modules (base, stands, cells, etc.). If any dimensions cannot be determined from the photos, I will provide the necessary measurements. It is preferable to allow for easy changes in the number of sections and cells. Work result: CAD output file (Fusion 360 / SolidWorks / Onshape / Inventor — to be discussed); STL files of all parts; if possible, a STEP file. Experience in designing models specifically for FDM printing and a portfolio of similar works will be an advantage. It is important not just to model the appearance but to make the model suitable for printing and further assembly.
We are looking for a 3D modeler to create character skins for an MTA project We need an experienced 3D modeler who can create approximately 100 high-quality skins for our Ukrainian MTA project. What needs to be done: creation or adaptation of character skins for MTA; optimization of models for proper functioning in the game; texture setup; checking that the skins do not have bugs, crashes, animation issues, or display problems; preferably, the models should be in the style of a modern Ukrainian RP project. Skins are needed for various categories: civilian characters; government structures; police; SBU; medics; military; criminal organizations; other unique characters for the project. Requirements: experience working with 3D models for GTA SA / MTA; understanding of DFF / TXD formats; ability to optimize models effectively; preferably have examples of previous work. Payment is discussed individually. Please provide examples of your work, an approximate price for 1 skin or for the entire scope of work, as well as deadlines for completion.
What needs to be done Create one CGI character (samurai) and prepare three scenes based on it: - Hero scene — the samurai raises his hand with a neon "ticket" from bottom to top, ~5–7 sec (60–90 frames). Glare on red neon elements. - "Structure" scene — the samurai nods his head up and down, head tilted to the shoulder, ~4–5 sec (60 frames). - Static render — the samurai sits on a red leather sofa (for the CTA block). What this is for The animations and render will be used on the website/landing — hero block with scroll-scrub and CTA section. The character should look premium, in dark/neon style. Submission formats - Animations: PNG/WebP sequence with transparent background (for scroll-scrub) + WebM (VP9 alpha) + HEVC alpha (for Safari) - Resolution: width 1200–1600 px. 60 fps is not required — the number of frames is important, not real-time smoothness - Static: PNG with alpha, 2x for retina - Project outputs (.blend / .c4d) are to be transferred to the client Requirements for the performer - Confident skill in character creation: modeling, texturing, simple rig (hand, head) - Lighting and rendering: Blender (Cycles) or Cinema 4D + Redshift/Octane - Ability to work with neon, emission, haze/fog - Fabric/clothing: simulation or sculpting of folds (Marvelous Designer is a big plus) - Portfolio should include photorealistic CGI characters or product renders in dark/neon style Criteria for successful results - The character looks photorealistic, without a "plastic" appearance - Animations are smooth, without artifacts on the transparent background - All file formats meet the specifications and open correctly - Outputs are transferred and organized (not in one pile) What to send in the response - Portfolio with similar works (characters, neon/dark style) - Assessment of timelines and costs - Software you work with
We are launching a series of DIY paper 3D animal figures — they are assembled without glue or tape, only precise cuts and connection locks. Each figure is a separate model with its own unfolding. I am attaching a style reference in the image (crane) — approximately the level of detail, stylization, and silhouette needed. Task: Model a 3D shape of an animal (stylized, not photorealistic) Develop an unfolding for printing on paper/cardboard Think through locks for assembly without glue Break the model into parts convenient for cutting Requirements for the performer: Experience in paper-craft / low-poly modeling Understanding of unfoldings for physical paper (not just 3D render) Portfolio with similar works — mandatory Budget: negotiable. In your response, please indicate your estimated cost for one model (3D development + unfolding + locks) — this will help us decide faster. In your response, please indicate immediately: Cost for 1 model Estimated completion time Link to portfolio with similar works Details and additional references will be provided in correspondence with those who respond.