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Create 7 Low Poly Electric Slots for Web Games

Translated78 USD

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Great freelancer, I recommend it!

Freelancer's review of cooperation with Vladislav Aleksandrov

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Thank you for your order, interesting project, work in pleasure, come again.

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  1. 428    10  0
    14 days78 USD

    Hello to Vladislav.I will execute your order for modeling and textualizing samkat models, within the aforementioned times (with reserves for corrections), in compliance with the TZ.I do everything quality, professionally, in several options, and also free to provide optimized sources (project files) if they will be needed for further use.I work with the full necessary package of Adobe: After Effects, Premiere Pro, Audition, Illustrator, Photoshop; as well as 3d packages: Maxon Cinema 4D, Blender 3D.The cost is indicated based on the amount of 500 UAH one fully finished model, according to the TZ provided.Behance portfolio: Behance
    Instagram: https://www.instagram.com/d.marvik
    Motion design portfolio: https://dmarvik.wixsite.com/motion-alt
    Portfolio of freelancer: Freelancehunt
    Portfolio on youtube: https://www.youtube.com/channel/UCEUK7dFvQjt2TyCJTHbgzlQ
    Portfolio of the dictor: Google Drive
    Examples of creatives: https://www.instagram.com/dstar.lab/?hl=ru

  2. 1411    11  0
    20 days112 USD

    Ready to provide high quality!
    As long as the time is not hard, there is a special offer for you.
    If you are interested in collaboration please write, we will discuss details.

    You can see our work on the website:
    HTTPS://polygon-system.com/

  3. 6102    79  0
    30 days45 USD

    Ready to perform. I work at Blender.

    There’s no such work in the portfolio, but I’m going to do it.

    Example of work: Behance

  4. 428    10  0
    10 days78 USD

    Good day !
    I will be glad to perform for you 3D models of electric self-drivers.
    There is experience in modeling under the game, I will do everything in Blender, I consider all the wishes.

  5. 895    18  0
    30 days112 USD

    Good morning, you are interested in your project, ready to start your work.
    I will be happy to cooperate. I look forward to your message.
    Freelancehunt

  6. 136  
    15 days112 USD

    Hello to you. Interested in your order. I make models in Maya, PBR texture in Substance Painter.

    There are some questions on the second paragraph in TZ (Texturation).

    Write to LS for discussion.

  7. 416    6  0
    10 days78 USD

    Ready to perform the task. There is experience with low-polygonal models. Write - discuss details

  8. 903    28  0   1
    20 days89 USD

    Hello to you.
    Ready to discuss all the nuances and conditions and begin the work.
    I will be happy to cooperate.

  9. 796    14  0
    30 days56 USD

    Good day .
    Interesting your project. There is experience in gaming. The price is indicated for all 7 options. We can agree on the options.

  10. Another 5 proposals concealed
  • Profile blocked
    10 October 2021, 11:45 |

    до 3к и без текстур и нормалмап  и палитрной  цветов под мипмапинг?   покажите готовую картинку что должно получиться в результате с такой деталезацией?  -можно не самокат а любую картинку модели  с такой детализацией чтоб бьіло понятно что вьі ожидаете получить..

  • Vladislav Aleksandrov
    12 October 2021, 8:20 |

    Normal map делать не нужно - будет "flat colored" картинка, как в hypercasual 3D игрушках под Mobile.  

    image

    image


  • Profile blocked
    12 October 2021, 11:44 |

    а зачемтогда UV? покрасит можно  просто по вертексам

  • Vladislav Aleksandrov
    13 October 2021, 9:45 |

    UV с diffuse texture нужны, чтобы рендерить сцену в игре одним шейдером. Для некоторых объектов нужны детали в diffuse. На самокатах тоже можно отдельные детали выполнять на diffuse текстуре (см. документ) - получается гибче.

  • Profile deleted
    13 October 2021, 8:58 |

    Добрый день, я создаю для игр 3Д модели уже более 2х лет, у меня такой вопрос....Вам нужна чисто карта Diffuse (Base Color)?  а Normal, AO и т.д. вам не нужны? У вас в ТЗ написано запекать - "Отдельные детали можно запекать целиком (см. надпись V1NN3R в примере)"  Или вам нужна чисто Low poly mesh и only Diffuse, и без запекания High poly?

  • Vladislav Aleksandrov
    13 October 2021, 9:41 |

    Здравствуйте, high poly вариант не нужен, и normal map не запекаем. В документе имел в виду "запекание" деталей в diffuse map.

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