Technical task
Development of unique tasks for the escape room "Poltergeist"
General information:
• Theme: Based on the movie "Poltergeist". Atmosphere of mysticism, anxiety, paranormal phenomena, disappearances, voices, electrical failures, poltergeist activity.
• Number of rooms: approximately 3:
1. Corridor - the first and possibly final room. Contains introductory tasks.
2. Living room - the main plot area.
3. (Room under discussion) - possibly: bedroom, children's room, basement, attic.
• Duration of the quest: up to 60 minutes
• Number of players: 2–4
• Age: from 16 years (main audience - 20–25 years)
• Genre: horror with elements of psychological tension and frightening effects
• Actors: not used
Freelancer's work goal:
Create 15 unique and well-thought-out tasks (the exact number may be reviewed depending on the complexity and duration of individual tasks), fully integrated into the plot and atmosphere of the quest.
Development is conducted in a dialogue and discussion format with the client.
Payment is made only after the full script is approved.
Format for describing each task:
1. Task name
2. Room (location)
3. Player's goal (what needs to be obtained or achieved)
4. Props used
5. Sequence of actions (step by step)
6. How successful completion is recorded (mechanics, trigger)
7. What happens after completion (what opened, a new item appeared, sound turned on, etc.)
Mandatory requirements:
1. Uniqueness:
All tasks must be original.
Generation using neural networks, copying from other projects is prohibited.
Ideas will be checked for originality and logic.
2. Logical structure:
Preference is given to multi-step tasks.
Simple tasks like "look and understand" are not accepted.
Each found item must lead to the next action or solution.
3. Atmosphere and implementation:
All tasks must organically fit into the atmosphere of mysticism, anxiety, the incomprehensible:
Paranormal manifestations
Unexpected sounds, voices, lighting failures
Sudden effects, anxious sound accompaniment
Allowed mechanisms:
Magnets (the main principle of most discoveries)
Electricity and mechanics
Light effects (flickering, flashes, disappearance of light)
Sound effects (radio interference, whispers, sharp sounds)
Actors and staff participation in the quest are not provided
4. Building the logic of the quest:
The first room (corridor): introductory, with simple tasks, focus on immersion.
Main development - in the second and third rooms.
Final - logical conclusion, possibly with a return to the first room.
Atmosphere and tension should build up.
EXAMPLE OF A TASK
Name: Voices from the closet
Room: Living room
Goal: Obtain the key hidden inside the wall
Props: Closet, headphones, player, disguised panel
Sequence of actions:
1. Players find headphones in the drawer under the TV
2. Connect them to the player, sound turns on (a voice whispers the sequence: "left-left-right")
3. Players notice a sliding panel with 3 buttons on the closet
4. Press the buttons in the correct sequence
5. A compartment in the wall opens - the key appears
Completion recording: Mechanism triggers with the correct sequence
Result: They receive the key for the next door
Payment:
Payment is made only after the full script and all tasks are approved.
Approval means that the tasks:
• meet the requirements for uniqueness, logic, atmosphere;
• are adapted to technical capabilities (by agreement);
• are ready for implementation in the project.