Budget: 1500 UAH Deadline: 2 days
Hi, developers on the unity with 1 year experience and good language and engine knowledge, interested in working with you, write to ls if interested
Budget: 1500 UAH Deadline: 2 days
Hi, developers on the unity with 1 year experience and good language and engine knowledge, interested in working with you, write to ls if interested
Budget: 1450 UAH Deadline: 2 days
Unity game developer with experience in the game development of the genre Hyper Casual
I have the skills to work with animations, effects, 3D, UI\UX, shader, third-party libraries, analytics integration, advertising
Budget: 1500 UAH Deadline: 3 days
Good Morning Vladimir.
I can help with the add-on. There is development experience in the Union of Games.
I will do everything properly.
Writing in private home
Budget: 1500 UAH Deadline: 3 days
Good night, Vladimir.
I am a Unity Developer with commercial experience. Interested in your project.
I would like to discuss the details in personal.
I hope for cooperation.
The terms are approximate.
Budget: 1499 UAH Deadline: 5 days
and greetings. Experience in the development of games in the United over three years. Projects are completed. I will help you with this game quickly and efficiently. Write a personal message if you are interested.
Budget: 1500 UAH Deadline: 5 days
and greetings. I am an experienced Unity developer, I take a team lead position in a local gaming studio. I can help you with the project without any problems. Write in a personal message - let's discuss details
Budget: 1500 UAH Deadline: 1 day
Hi, I am interested in your project, ready to discuss the price and timetable in ls. I do it quickly and quality. So far I put time and price as a fool.
It is necessary to add animation to the low-poly main character and give him the ability to hold a weapon (tool) that will aim at the cursor. The game is from a third-person perspective, with the camera behind the player and the cursor in the center of the screen. The character needs to be able to enter aim mode, the camera slightly zooms in, and the character should be able to use the tool (a laser tool for resource gathering). I have a ready animation controller from Synty - Third Person Controller. It can be used or the animation can be completely set up from scratch if that is easier. In the end, I expect a character that can select a tool (one large two-handed and two small ones), switch tools, aim, and have the head and the tool look at the point where the cursor is pointing.