3D Technical Artist
We are looking for someone to closely collaborate with our iOS developer to identify and resolve issues with the model, ensuring smooth morphing transitions.
We have a model ready for morphing:
⁃ Initially created as *.fbx and converted to *.usdz for use in iOS (SceneKit).
⁃ To enable morphing, the model has been set up to have the same number of vertices.
⁃ Hiding or showing certain nodes works properly, with smooth transitions both with and without textures.
⁃ However, when morphing the parent node, although the shape transforms as intended, "color" artifacts appear.
⁃ These artifacts persist even when returning to the original state.
We have all the source codes for the models, including *.usdz, *.mb, *.unitypackage, *.fbx, *.bin, and *.obj.
The expected outcome is either a *.usdz model with textures already added or a *.usdc model prepared for programmatic texture addition.
Client's review of cooperation with Stanislav O.
3D Technical ArtistEverything is great! Stanislav quickly and professionally completed his work.
Freelancer's review of cooperation with Diana Liubimova
3D Technical Artistthis was a very interesting and quite challenging task, from which useful experience was gained. working with Diana and her team was easy and pleasant. after clarifying questions, the task was clearly defined. I have no complaints about the payment either. thank you and feel free to reach out again!
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Winning proposal2 days239 USDWinning proposal2 days239 USD
I offer my services in solving your problem.
Contact me in private messages.
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що таке морфінг у вашому розумінні?
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в чому полягає суть задачі?
з прочитаного трактату підозрюю, що потрібно забезпечити правильну quad-топологію під subDiv, щоб вона деформувалася без артефактів при анімації і мала perfect shading.
так, чи ні?
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