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The Tree

C# — incorrectly specified categories?
3 USD
Client's review of cooperation with freelancer
The Tree
3 USD
Work was done in time.

5.0

Sergey Naumenko

Sergey Naumenko

11 October 2018
Project translated automatically. Log in or register, to view the original We need help with the school project.The code must be written in C# (Windows Form)The main task:There is a text document from which we extract a tree scheme.(You can see everything in the task application) The principle of the program is based on the Nested set.- you need to know how to add the descendants, while you need to change the left and right- removal (If the parent is removed then the descendants are also automatically removed)- you can move the descendants from one place to another ( using Drag & drop)- each parent, there is a cross with which you can hide the descendants.(Drug & drop) How the program should look you will find on this site: https://angular2-tree.readme.io/docs/drag-dropThe application has projects.The first project was made by the teacher and it should be used as the basis.(Fitted in console application, but we need to move it to Form, as written above) -In the second folder you will find half a finished project (without drug & drop), it can be used, but it is desirable to modify the code itself.P.S. If possible, leave a comment under each method.I would like to understand how to do this, but unfortunately there is no such baggage of knowledge yet.
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Current freelance projects in the category C#

Urgent

Animation of the main low-poly character with a weapon for a Unity third-person game

C# Gaming Apps
167 USD 13 proposals

It is necessary to add animation to the low-poly main character and give him the ability to hold a weapon (tool) that will aim at the cursor. The game is from a third-person perspective, with the camera behind the player and the cursor in the center of the screen. The character needs to be able to enter aim mode, the camera slightly zooms in, and the character should be able to use the tool (a laser tool for resource gathering). I have a ready animation controller from Synty - Third Person Controller. It can be used or the animation can be completely set up from scratch if that is easier. In the end, I expect a character that can select a tool (one large two-handed and two small ones), switch tools, aim, and have the head and the tool look at the point where the cursor is pointing.

17 July
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Sergey Naumenko
  • Sergey Naumenko
  • Mykolaiv, Ukraine
  • Projects 2
  • Rating -
  • Rating 52
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  • Published: 3 October 2018, 15:55
  • Views: 52
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Sergey Naumenko
  • Sergey Naumenko
  • Mykolaiv, Ukraine
  • Projects 2
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  • Rating 52
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  • Published: 3 October 2018, 15:55
  • Views: 52
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