Budget: 15000 UAH Deadline: 15 days
and greetings. I am an experienced Unity developer, I take a team lead position in a local gaming studio. I can help you with the project without any problems. Write in a personal message - let's discuss details
Budget: 15000 UAH Deadline: 15 days
and greetings. I am an experienced Unity developer, I take a team lead position in a local gaming studio. I can help you with the project without any problems. Write in a personal message - let's discuss details
Budget: 3100 UAH Deadline: 1 day
Good Morning, Victor
I have learned about the description of your project and I would like to start communicating with you to discuss it more in detail and share information about myself. I have been working in the GameDev industry for more than 5 years and I have a lot of positive reviews. I also got Top-Rated Plus status on Upwork platform.
I specialize in game development and I have a team, it includes professionals, with: design, animation, testing, creating musical accompaniment for objects, game documentation, level design, VFX and UI/UX design. We work efficiently, always respond quickly and quickly, we have the competence to solve different issues and respond to all your requests.
Let’s start the communication to discuss all the details of the project and all the questions you are interested in.
Budget: 3000 UAH Deadline: 30 days
The greeting,
I am Maxim, and I am ready to start working on the battle system for your project in Unity 2021. I know you want to have a strong battle system that will resemble MORDHAU. It should include all kinds of means for close and distant struggle: swords, shields, sheets, socks, and also the ability to throw sheets, socks and shoot from the arc.
My plans for the implementation of this system are to use strong assets such as Invector Third Person Controller - Shooter Template, Invector FSM AI Template and Gore Simulator. With their help, the battle will look mega-real, dynamic and long-lasting.
Give me all the assets and models, and I will take the job. My goal is to prove that I can do it hard and quality, and make your project the best.
Maximum
Description:We are looking for a team or an experienced full-stack developer to create an MVP platform for interactive games for a company — based on the Jackbox principle: the TV displays a shared screen, players connect with their smartphones via a browser using a QR code, without installing an app on their phone.What needs to be developed: TV application for Android TV / Google TV (web-first, in a native shell for Google Play) Web controller for smartphones (responsive page) Real-time backend (WebSocket, game rooms, states, scores, reconnections) Three games: a quiz with AI-generated questions on any topic in real-time (LLM API + moderation + cache + fallback), "draw and guess" (streaming drawing phone→TV), social game "Mirror" (players describe each other) Modular architecture of engines — new games should be added without reworking the core Content pack system (JSON) and full i18n: MVP in Ukrainian, then EN/ESOptional blocks (evaluated separately): monetization (Google Play Billing / payment system with recurring charges / electronic key system for distributors), localization EN+ES, browser version.There is a detailed specification (16 pages): architecture, states, event protocol, pack formats, acceptance criteria — we will send it to selected candidates.In your response, please indicate: experience with real-time/WebSocket (ideally — Colyseus or similar), experience with Android TV or smart TVs, examples of similar projects, estimated cost range and timelines for MVP, team composition.Budget and timelines — to be discussed after reviewing the specification. Payment will be staged based on results.
A performer is needed for Teardown who has experience with mods, Lua, and animations. There is a ready VOX character that needs to be animated and turned into a full-fledged boss. It should automatically attack the player every 5 seconds: shooting lasers from its eyes, launching rocket salvos, and punching in close combat. All attacks must be directed at the player and work smoothly. The VOX file is already prepared. I will send a detailed technical task, model, and examples of how it should look in private messages. In response, please write whether you have experience developing for Teardown, examples of your work (if any), as well as an estimated cost and timeline for completion.
I need to create a template texture in Photoshop. I will send you the texture itself, and I have an example of how I would like the template to look.