Budget: 1000 UAH Deadline: 2 days
Good day . Show the model. The furniture is also in the model, or do you need to model?
Budget: 1000 UAH Deadline: 2 days
Good day . Show the model. The furniture is also in the model, or do you need to model?
Budget: 10000 UAH Deadline: 10 days
Specializing in furniture and its visualization. Maximum realism and attention to the details. Go to turn!
Budget: 5000 UAH Deadline: 3 days
Good day . Ready to fulfill your order!
Examples of my works https://www.instagram.com/viz_antalya/
Budget: 1500 UAH Deadline: 3 days
Good day ready to take your project.
I work in 3D max, V-ray, Corona render.
My portfolio is Behance
Budget: 1000 UAH Deadline: 15 days
Good day . The price is contractual, the portfolio is here Behance
Budget: 1000 UAH Deadline: 2 days
Good day
Ready to visualize your storage tables for your task
Experience in solidworks.
in time and cheap
Budget: 1000 UAH Deadline: 5 days
Good day ! I will do your work in a short time at a minimum price.
Budget: 1000 UAH Deadline: 2 days
Good Morning .
At his time he sinned with solidity.
Ready to help you.
Visualized in 3ds max.
Examples of works:
HTTPS://freelancehunt.com/showcase/work/kuhnya-vitalnya-suchasnomu-stili/1567079.html
HTTPS://freelancehunt.com/showcase/work/vitalnya-shale-skandinavskomu-stili/1554250.html
https://freelancehunt.com/showcase/work/spalnya-suchasnomu-stili/1554256.html
HTTPS://freelancehunt.com/showcase/work/kimnata-pidlitka/1554257.html
Go to turn.
Budget: 1000 UAH Deadline: 5 days
Good day .
We offer our services to implement your project!
Budget: 1000 UAH Deadline: 2 days
Good day . I will quickly and efficiently make a render. I will be glad to work with you.
Budget: 1234 UAH Deadline: 1 day
Hello to you! I can fulfill your order.
Examples of works
Google Drive
Budget: 1500 UAH Deadline: 3 days
Hello to you.
I am pleased to perform your project, not once performed a similar task for furniture manufacturers.Designer experience is 15 years.
My work can be viewed at https://photos.app.goo.gl/uE3SiM4W6DU512qc6
With respect to Elena
Budget: 5000 UAH Deadline: 5 days
Good day . Ready to fulfill your order!
Examples of my works: Behance
Budget: 1000 UAH Deadline: 1 day
Hello to you.
I do work quickly and quality.
Great practical experience.
I am engaged in 3d modeling, 3d visualization, 3d video animation, project presentation, interior and exterior design, video assembly, as well as subjective design, design of furniture prototypes (developed and manufactured prototypes carried to the International Furniture Exhibition in Canada, then launched in serial production), industrial design for serial production (developed street lamp installed in large amounts in different cities in different countries), list of goods. Excellent knowledge in ergonomics, regulatory basis in the field of construction design. Great practical experience. A creative approach to work. I work on 3ds Max 2023+V-Ray 6+Corona 8.2, SketchUp 2021+V-Ray 5, AutoCAD 2021, Revit 2021, Photoshop 2021, Lumion 12, After Effects 2021, Archicad 24. My portfolio is https://3ddomkiev.wixsite.com/website-2 , https://3ddomkiev.wixsite.com/website-2/video
Budget: 1700 UAH Deadline: 5 days
Good day . I can make a table.***************************************
Budget: 2500 UAH Deadline: 1 day
Good day . I offer you my visual service. Many examples of the work are in the portfolio. Quality and speed is guaranteed. Let’s write today. The cost is indicated taking into account the availability of a full model with all the elements for the visual.
Budget: 5500 UAH Deadline: 4 days
Good day .
You can execute your project.
Behance
TECHNICAL TASKLooking for a Character Concept Artist / Game ArtistRefinement of an existing AI-generated character for a video game1. Project Information We are developing our own game IP (intellectual property) with the prospect of further scaling. The project is a cross-platform multiplayer game, which is planned to be launched on: iOS Android PC Consoles (prospectively) Game genre: Multiplayer Party Game Competitive Maze Runner Family Friendly Chaos Game Action Arcade Main mechanic: Players control insect characters.2. Current Project Status At this stage, we already have: a formed game concept an understanding of gameplay a defined project style AI-generated characters created through Midjourney At the first stage, we are working with one character. This is:FLY This is currently the main visual reference for the future universe of the game.3. Main Task We already have a generated character. The artist does NOT need to create a character from scratch. Main task: Take the existing AI-generated character (Fly) and translate it into a professional production-quality character concept for further game development. In simpler terms: Do not invent a new character. But professionally refine the existing one.4. Main Idea of the Character The project uses insects that often evoke disgust in real life. For example: fly cockroach wasp spider other insects Our creative task: Transform naturally unpleasant creatures into characters that evoke sympathy, emotional connection, and a desire to interact with them. We want to create characters that can potentially become: brand mascots the basis for merchandise plush toys collectible figurines We are building not just a game. We are building a future franchise.5. Main Reference We already have a ready AI-generated character:Fly (Will be provided to the artist) Important: Radical changes to the main style of the character are prohibited. The existing visual DNA must be preserved.6. Main Style Requirements (MOST IMPORTANT BLOCK)6.1 Full Fluffiness of the Character The character must have a large amount of fur. Reason: Fluffiness neutralizes the natural disgust evoked by the insect. We specifically want to create a creature that is unpleasant by nature but looks attractive at the same time. Fur is one of the fundamental design elements. Not allowed: realistic insect texture smooth chitinous shell excessive biological realism6.2 Large Expressive Eyes The eyes are one of the main elements of character. The eyes should be: large very expressive a bit crazy with a sense of chaos emotionally saturated The gaze should create a feeling: this character is a bit inadequate… but very charismatic6.3 Sticking Out Tongue A mandatory design element. The tongue should create a feeling of: foolishness memes chaos playfulness comedy The tongue is part of the recognizable style of the character.6.4 Slightly Pointed Teeth The character must have visible teeth. But: NOT horror. NOT a monster. NOT an aggressive snarl. The needed feeling: a bit dangerous a bit crazy fun chaos6.5 The Character Must Be Suitable for Toy Production This is a critically important point. When looking at the character, the thought should arise: I would like to have this as a plush toy. We consciously design characters so that they could potentially become: plush toys collectible figurines merchandise brand mascots6.6 The Character Must Have Controlled Madness It is necessary to create a feeling of: chaos energy unpredictability quirkiness memes But the character must remain attractive.7. What the Artist Needs to DoA. Cleanup of the Existing AI-generated Design It is necessary to remove: AI generation errors strange details incorrect anatomy unnatural elements illogical geometry symmetry issuesB. Complete Final Refinement of the Character A final production-ready version of the character must be created. The character should look as if it is already part of a AAA-level game.C. Character Turnaround Sheet The character needs to be shown in 4 views: Front View Side View 3/4 View Back View D. Expression Sheet At least 5 emotions need to be created. crazy laughing angry victory hyper excited E. Pose Sheet At least 5 poses need to be created. idle running attack ability activation victory pose F. Preparation for 3D Pipeline The design must be detailed enough to be handed over to a 3D Artist. It should logically show: fur legs eyes teeth tongue wings decorative elements small mechanical/stylistic details 8. The Final Result Must Be Suitable for 3D Modeling Rigging Animation Unity Production Pipeline Toy Creation Merchandise Production Future Franchise Scaling 9. What Specialist is Needed We are looking for a person with experience in: Game Art Character Concept Art Creature Design Stylized Character Design Production Pipeline Collectible Toy Design Experience with AI-generated art will be a big plus.10. When Applying, Show Be sure to attach: portfolio stylized characters creature design game art character sheets examples of work for the game industry 11. IMPORTANT We are NOT looking for: an illustrator logo designer casual designer generic digital artist We need specifically:Character Concept Artist / Game Artist who understands the game industry pipeline.12. What to Write in Response to the Project Please specify immediately: cost of work deadline examples of similar work experience in the game industry
Short Brief for 3D Artist Need to create a universal low-poly ground based on the reference: A wide valley that is relatively flat in the center of the game area with gently raised edges. The surface should consist of large noticeable triangular polygons, without a too dense mesh. A single mesh is used for all biomes. Ice, water, toxic, and other variants are created by changing the material. In Unity, it should be possible to separately change: the main color of the ground; the color of shadows; the additional color of edges; the color and intensity of glow; the contrast between polygons. Ready export in FBX. At the output, it is desirable to receive: ground model; simple collider; universal material or Shader Graph; three examples of materials: ice, water, and purple. The main goal is to achieve a similar image to the reference, but with the color scheme of the entire ground easily changeable directly in Unity. only ground, bacteria or decor are not needed
Welcome! The company Adaptis needs to update graphic materials for A+ content on our website and on Amazon. We already have a fully prepared design for A+ content (cards, banners, infographics), but they depict a different shape of our product. We have changed the product design and now have its new 3D model. The main task is to create realistic renders of the new product shape and carefully "fit" them into the existing banners instead of the old shape. And immediately your cases
I run a custom candle business and am looking for a talented 3D designer / CAD modeler to help create functional and aesthetic custom details for our products. Specifically, I need a custom-fit wick holder (wick centering tool) designed to sit perfectly atop our unique, custom candle jars. The goal is to create a 3D model (STL/STEP format) that is fully optimized for 3D printing (FDM or SLA) so we can manufacture these tools for our production process.
It is necessary to prepare 3D models and animations for integration into Unity. Requirements: For each model, all animations must be included in one model file. Textures do not need to be embedded in the model — they will be connected separately in Unity. Infantryman: The weapon must be immediately in the character's hands. All necessary animations must be included in the model. Airfield and bomber: Separate models and separate animations are needed for the airfield and the bomber. For the bomber, only 2 animations need to be created: wounded; death. The movement of the bomber will be implemented through scripts, so no movement animation needs to be created. A separate model of a destroyed bomber without bones (rig) must also be provided. Ship and submarine: Animations should be done without the missile. The missile will be created and moved using scripts in the game. Cannon, APC, and tank: Animations need to be created for these models. If there are questions regarding a specific set of animations, we will agree separately. Helicopter: Animations need to be created: wounded; death. For movement, only the rotation of the blades needs to be animated. The movement of the helicopter itself does not need to be animated, as the movement will be implemented through scripts. Materials will be sent upon request to freelancers with experience.