ATLAS
ATLAS — Author's art book about the Dota 2 universe
About the project
ATLAS is a comprehensive design project for a printed publication dedicated to the Defense of the Ancients (Dota 2) universe. The main goal was to create not just a collection of images, but a full-fledged guide with a unique visual style that combines elements of classic tomes and modern game design.
Completed tasks (Scope of Work):
Conceptual design: Development of the visual language of the project, selection of color palettes and font pairs that convey the atmosphere of fantasy and ancient scrolls.
Illustration: Creation of 128 stylized illustrations of heroes, each reflecting the character and lore of the character.
Layout and formatting: Development of the structure of 128+ pages, including text blocks, illustrated inserts, and technical elements.
Development of UX elements (Gamification): Creation of an interactive "Hero Progress" system using stickers that engages the reader in active interaction with the book.
Packaging and cover design: Development of a premium look for the cover (leather imitation with gold embossing) to create a sense of collectible value.
Key features of the project:
Stylized breaks: Full-page illustrations that separate the sections of the book and create an immersive effect.
Text content: Each hero is accompanied by an adapted story and description that harmoniously fit into the overall layout.
Unique style: Authorial approach to illustration that differs from Valve's official arts but retains the recognizability of the characters.
Pre-press preparation: Material fully prepared for printing, taking into account the features of textured materials.
Technical stack:
Graphics and illustration: Adobe Photoshop / Procreate.
Layout: Adobe InDesign.
Cover design and visualization (Mockups): Adobe Photoshop.
Result:
A cohesive, commercially attractive product has been created, which can be used for both crowdfunding platforms and private collections. The project demonstrates skills in working with multi-page publications, complex illustrations, and an understanding of the gaming industry.
About the project
ATLAS is a comprehensive design project for a printed publication dedicated to the Defense of the Ancients (Dota 2) universe. The main goal was to create not just a collection of images, but a full-fledged guide with a unique visual style that combines elements of classic tomes and modern game design.
Completed tasks (Scope of Work):
Conceptual design: Development of the visual language of the project, selection of color palettes and font pairs that convey the atmosphere of fantasy and ancient scrolls.
Illustration: Creation of 128 stylized illustrations of heroes, each reflecting the character and lore of the character.
Layout and formatting: Development of the structure of 128+ pages, including text blocks, illustrated inserts, and technical elements.
Development of UX elements (Gamification): Creation of an interactive "Hero Progress" system using stickers that engages the reader in active interaction with the book.
Packaging and cover design: Development of a premium look for the cover (leather imitation with gold embossing) to create a sense of collectible value.
Key features of the project:
Stylized breaks: Full-page illustrations that separate the sections of the book and create an immersive effect.
Text content: Each hero is accompanied by an adapted story and description that harmoniously fit into the overall layout.
Unique style: Authorial approach to illustration that differs from Valve's official arts but retains the recognizability of the characters.
Pre-press preparation: Material fully prepared for printing, taking into account the features of textured materials.
Technical stack:
Graphics and illustration: Adobe Photoshop / Procreate.
Layout: Adobe InDesign.
Cover design and visualization (Mockups): Adobe Photoshop.
Result:
A cohesive, commercially attractive product has been created, which can be used for both crowdfunding platforms and private collections. The project demonstrates skills in working with multi-page publications, complex illustrations, and an understanding of the gaming industry.