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Development of architecture and game logic for a roguelike game in Python

Example of designing a modular structure and developing game mechanics in Visual Studio Code. Implemented a clean architecture of the project, working with data arrays (generation of maps/environments) and optimization of algorithms. The case demonstrates skills in writing complex procedural backends for games in Python.
Work details
Added 29 May
70 views
Freelancer
Matviei Volynets
Ukraine Zhitomir
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Available for hire Available for hire
On the service 14 days 2 hours