Development of a casual puzzle game "Match 3"
We created this casual puzzle from scratch.
Our team developed the entire game cycle: bounce logic, combo triggers, particle feedback, and difficulty scaling. We also designed the user interface, handled scene transitions, and ensured smooth performance across various devices.
The team consisted of 1 Unity developer, 1 technical artist, and a producer, who worked in sprints and provided weekly iterations. We optimized the game for quick session completion, high player retention, and potential monetization through advertising.
Our team developed the entire game cycle: bounce logic, combo triggers, particle feedback, and difficulty scaling. We also designed the user interface, handled scene transitions, and ensured smooth performance across various devices.
The team consisted of 1 Unity developer, 1 technical artist, and a producer, who worked in sprints and provided weekly iterations. We optimized the game for quick session completion, high player retention, and potential monetization through advertising.