Junkineering — Mobile game (Unity)
Developed a mobile physical game in the style of Junkineering.
The player builds mechanisms from parts, solves logic and physics puzzles, completes levels, and unlocks new elements.
The project includes:
a physical system with realistic connections, weight, inertia
a drag-and-drop mechanism builder
snapping, locks, validity checks of the construction
a system of levels of varying difficulty
progress: rewards, upgrades, new parts
optimization for mobile devices
integration of Firebase Analytics, Crashlytics
smooth UI/UX animations
preparation and publication of the release on Google Play
The game is optimized for low-end devices, runs stably, and has high engagement due to physical interactivity.
The player builds mechanisms from parts, solves logic and physics puzzles, completes levels, and unlocks new elements.
The project includes:
a physical system with realistic connections, weight, inertia
a drag-and-drop mechanism builder
snapping, locks, validity checks of the construction
a system of levels of varying difficulty
progress: rewards, upgrades, new parts
optimization for mobile devices
integration of Firebase Analytics, Crashlytics
smooth UI/UX animations
preparation and publication of the release on Google Play
The game is optimized for low-end devices, runs stably, and has high engagement due to physical interactivity.