Drop In — Mobile casual game on Unity (Android)
Developed a mobile casual game in the Drop In style — a dynamic runner with vertical gameplay, obstacles, and increasing difficulty.
The player's goal is to react correctly to obstacles, collect bonuses, avoid traps, and progress as far as possible.
The project includes:
physics and object interaction
smooth vertical gameplay
obstacle system and random generation
adaptive level spawner
optimization for mobile devices
smooth UI animations, defeat/victory screen
internal logic of progress and rewards
integration of Firebase Analytics and Crashlytics
preparation and publication on Google Play
optimization for low-end devices
The game runs stably, has simple and intuitive gameplay, making it suitable for a wide casual audience.
The player's goal is to react correctly to obstacles, collect bonuses, avoid traps, and progress as far as possible.
The project includes:
physics and object interaction
smooth vertical gameplay
obstacle system and random generation
adaptive level spawner
optimization for mobile devices
smooth UI animations, defeat/victory screen
internal logic of progress and rewards
integration of Firebase Analytics and Crashlytics
preparation and publication on Google Play
optimization for low-end devices
The game runs stably, has simple and intuitive gameplay, making it suitable for a wide casual audience.