Drop In — Mobile casual game on Unity (Android)

Gaming Apps 785 USD
Job 16 of 25
Developed a mobile casual game in the Drop In style — a dynamic runner with vertical gameplay, obstacles, and increasing difficulty.
The player's goal is to react correctly to obstacles, collect bonuses, avoid traps, and progress as far as possible.

The project includes:

physics and object interaction

smooth vertical gameplay

obstacle system and random generation

adaptive level spawner

optimization for mobile devices

smooth UI animations, defeat/victory screen

internal logic of progress and rewards

integration of Firebase Analytics and Crashlytics

preparation and publication on Google Play

optimization for low-end devices

The game runs stably, has simple and intuitive gameplay, making it suitable for a wide casual audience.