Lamplighter
Type: 3D roguelike
Role: Unity developer (gameplay, UI, 3D Blender, programming)
Platform: WEB GL (available to play in the browser)
Lamplighter is a game created solo during a game jam. The main character is a lamplighter who needs to light all the street lamps before sunset. After sunset, a monster appears, and escaping becomes almost impossible.
The game space is randomly generated:
each run creates a unique level with traps, coins, and enemies.
The player's task is to light all the lamps and return to the portal without getting caught by the monster.
The project includes:
* procedural level generation (random placement of objects and enemies);
* character control and movement physics;
* non-standard camera control;
* coin collection and traps;
* versions for WebGL (itch.io) and Android (Google Play).
Role: Unity developer (gameplay, UI, 3D Blender, programming)
Platform: WEB GL (available to play in the browser)
Lamplighter is a game created solo during a game jam. The main character is a lamplighter who needs to light all the street lamps before sunset. After sunset, a monster appears, and escaping becomes almost impossible.
The game space is randomly generated:
each run creates a unique level with traps, coins, and enemies.
The player's task is to light all the lamps and return to the portal without getting caught by the monster.
The project includes:
* procedural level generation (random placement of objects and enemies);
* character control and movement physics;
* non-standard camera control;
* coin collection and traps;
* versions for WebGL (itch.io) and Android (Google Play).