Shaggy Space
Type: 2D pixel art, platformer
Role: Unity developer (gameplay, UI, artist, programming)
Platform: WEB GL (available to play in the browser)
Shaggy Space — a 2D platformer created in 10 days as part of a game jam.
In the story, the main character sets out to rescue his dog, kidnapped by aliens. The player controls a character with a jetpack, fights aliens, and uses "whirlwinds" to move along walls and ceilings.
The project is executed in a pixel art style with a limited palette (4 colors).
During development, I implemented:
* flight and jump physics with the jetpack;
* interaction with objects (enemies, triggers);
* a simple combat system;
* adaptation for WebGL and keyboard controls;
* effects and animations through Unity Animator.
** Graphics were created in Photoshop using a graphics tablet.
** The musical accompaniment was composed on the BeepBox website.
This is one of my first projects and my first release on itch.io, created under the constraints of the jam.
Role: Unity developer (gameplay, UI, artist, programming)
Platform: WEB GL (available to play in the browser)
Shaggy Space — a 2D platformer created in 10 days as part of a game jam.
In the story, the main character sets out to rescue his dog, kidnapped by aliens. The player controls a character with a jetpack, fights aliens, and uses "whirlwinds" to move along walls and ceilings.
The project is executed in a pixel art style with a limited palette (4 colors).
During development, I implemented:
* flight and jump physics with the jetpack;
* interaction with objects (enemies, triggers);
* a simple combat system;
* adaptation for WebGL and keyboard controls;
* effects and animations through Unity Animator.
** Graphics were created in Photoshop using a graphics tablet.
** The musical accompaniment was composed on the BeepBox website.
This is one of my first projects and my first release on itch.io, created under the constraints of the jam.