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"Cry Islands" is an open-world first-person shooter (FPS) developed solo by me. In this game, players experience unparalleled realism, thrilling gunplay, deep weapon customization, and captivating adventures.

When creating "Cry Islands," I aimed to achieve the following:

Develop an immersive open-world FPS with engaging gameplay.
Offer players a vast selection of weapons and a unique weapon modification system.
Craft a diverse world brimming with secrets, dangers, and exciting challenges.
Empower players to choose their playstyle and develop unique combat tactics.
Grant players the freedom to explore the open world by driving cars and controlling boats.
The development of "Cry Islands" involved the following stages:

Concept Stage: Here, I developed the game's concept, identified its target audience, and defined its core functionalities.
Design: I created detailed documents outlining the gameplay, levels, weapons, enemies, vehicles, and other game elements.
Development: I used Unity and C# to bring the game to life.
Advertising and Analytics Integration: I integrated Interstitial and Rewarded ads from CAS and Firebase analytics into the game.
In-Game Purchase Implementation: I implemented an in-game purchase system for players to acquire additional in-game items.
Vehicle Control System Development: I developed a control system allowing players to seamlessly control cars and boats.
Testing: I rigorously tested the game to identify and fix bugs.

"Cry Islands" delivers a unique gameplay experience, blending the freedom of an open world, thrilling gunplay, a deep weapon modification system, and the ability to control vehicles for exploration.
Work details
Added 26 August 2025
131 views
Freelancer
Tetyana Makuha
Ukraine Bucha
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Available for hire Available for hire
On the service 9 months 30 days