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Tetyana Makuha

Offer Tetyana work on your next project.

Ukraine Bucha, Ukraine
7 months 26 days back
Available for hire available for hire
on the service 9 months 26 days
  • web developer

Rating

Successful projects
No data
Average rating
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Rating
330
Gaming Apps
75 place out of 557
Web Programming
1668 place out of 6462

Language proficiency level

Українська Українська: fluent
English English: intermediate
Русский Русский: intermediate

CV

Hello! I am a professional Unity game developer and WordPress website developer | Full-stack turnkey development

I specialize in creating mobile games on Unity and corporate websites on WordPress. My goal is not just to write code, but to implement your project on a turnkey basis: from idea to launch and support.

My key specializations:

🎮 Unity Game Development:

  • Full development cycle: from MVP prototype to release on Google Play/App Store.

  • Clean code and architecture: I use SOLID, Dependency Injection, reactive programming (UniRX) to create scalable projects.

  • Monetization and analytics: integration of AdMob, Unity Ads, ironSource, IAP (in-app purchases), Firebase.

  • Performance optimization: I guarantee a stable 40-60 FPS on average devices, eliminating memory and GPU bottlenecks.

🌐 WordPress Website Development:

  • Turnkey websites: development from scratch on Elementor (Free/Pro), from domain registration to launch.

  • Responsive design: perfect display on all devices. Converting Figma/PSD layouts into pixel-perfect WordPress.

  • SEO and marketing: setting up Google Search Console, Google Analytics/GA4, conversion tracking, preparation for promotion.

  • Performance: website speed optimization and PageSpeed scores above 90.

Why do clients choose to work with me?

  • Architecture and Quality: I build systems capable of evolution, not just "code that works". 70% of my game projects are successful MVPs that allow testing an idea without excessive investment.

  • Speed and Reliability: Clear planning, adherence to deadlines, and constant communication. Transparent progress reporting at all stages.

  • Result-Oriented Approach: For games, this means analytics for player retention and revenue growth. For websites, it's a technically perfect resource ready to attract clients.

  • Full Range of Services: You can order both a game and a website for its promotion from one person, which will save you time and budget.

Technologies:
Unity, C#, Photoshop, Firebase, AdMob, WordPress, Elementor, Elementor Pro, ACF, WPML, PHP, HTML5, CSS3, JS, Figma, RankMath.

Skills and abilities

Portfolio


  • Physical 2D bridge constructor, candy-themed

    Gaming Apps
    This project is a physics-based puzzle game where the player's goal is to build a strong and stable bridge so that a truck can safely cross to the other side without the structure collapsing.

    The player has access to 5 types of construction materials, each with unique physical properties.

    The game includes:
    – Daily rewards to encourage returning players
    – Shop with extra building materials
    – Truck skins for visual customization

    The gameplay is powered by realistic physics. It’s a perfect fit for mobile or web platforms.
  • Mobile FPS "Cry Islands" is made on Unity

    Gaming Apps
    "Cry Islands" is an open-world first-person shooter (FPS) developed solo by me. In this game, players experience unparalleled realism, thrilling gunplay, deep weapon customization, and captivating adventures.

    When creating "Cry Islands," I aimed to achieve the following:

    Develop an immersive open-world FPS with engaging gameplay.
    Offer players a vast selection of weapons and a unique weapon modification system.
    Craft a diverse world brimming with secrets, dangers, and exciting challenges.
    Empower players to choose their playstyle and develop unique combat tactics.
    Grant players the freedom to explore the open world by driving cars and controlling boats.
    The development of "Cry Islands" involved the following stages:

    Concept Stage: Here, I developed the game's concept, identified its target audience, and defined its core functionalities.
    Design: I created detailed documents outlining the gameplay, levels, weapons, enemies, vehicles, and other game elements.
    Development: I used Unity and C# to bring the game to life.
    Advertising and Analytics Integration: I integrated Interstitial and Rewarded ads from CAS and Firebase analytics into the game.
    In-Game Purchase Implementation: I implemented an in-game purchase system for players to acquire additional in-game items.
    Vehicle Control System Development: I developed a control system allowing players to seamlessly control cars and boats.
    Testing: I rigorously tested the game to identify and fix bugs.

    "Cry Islands" delivers a unique gameplay experience, blending the freedom of an open world, thrilling gunplay, a deep weapon modification system, and the ability to control vehicles for exploration.
  • Game Bee Hive 2D on Unity for Android

    Gaming Apps
    This project is a step-by-step strategic game where the player must defeat hostile insects such as spiders, caterpillars, wasps, and others.
    The player controls different types of bees: Queen, Worker, Fighter, Healer, and Ninja. New types of bees are unlocked as the game progresses. The Queen is always located in the center, so the player's goal is to strategically position the other bees to protect her and divert enemy attacks.

    The game features:
    Unique roles and abilities for each type of bee
    A progress system with unlocked units
    Achievements and game stages
    Simple yet deeply tactical combat
  • Sandbox: Genius Killer

    Gaming Apps
    A mobile sandbox game developed and published by me on Google Play. Players can build tanks, planes, and combat vehicles, test them in an open world, and share their designs in the workshop.

    My role: full development cycle — from idea and programming to publication and support.

    What has been done:
    Development on Unity (C#) using physics and control systems.
    Integration of Firebase (analytics, database, storage).
    Connecting ads: AdMob, Unity LevelPlay, Clever Ads Solutions.
    Setting up in-game purchases and monetization.
    Support and regular updates.

    Result:
    Over 50,000 installs on Google Play.
    An active community of players and positive reviews.

Activity

  Latest proposals 1
Game Development for Sale
275 USD