3D model of any complexity
3D model of any complexity
Sculpting, retopology, creating a skeleton with corrective shapekeys, UV unwrapping, baking a high-poly model onto a low-poly one, texturing.
I work in the following programs:
Blender - sculpting, working with hair, building a skeleton, applying corrective shapekeys, UV unwrapping;
ZBrush - detailed sculpting;
Marvelous Designer - clothing embroidery, fabric materials;
Wrap4D - applying a model from high-poly 3D scans onto the developed model (micro-detailing);
Substance Painter - baking textures, applying textures (texturing);
Marmoset Toolbag 5 - model presentation;
Unreal Engine 5 - checking model compatibility with the engine and presentation.
Price:
- sculpting a full-body human model - $30, bust - $15;
- sculpting a prop model (object) - $25 +- $5 depending on complexity;
- clothing modeling - $25 +- $5 depending on complexity;
- texturing with existing UV unwrapping - $10;
- UV unwrapping - $5;
- transferring micro-detailing (pores, scars, etc.) from a 3D scan of a person - $10, for props I do not have 3D scans, so only if you provide a quality scan for work;
- presentation in Marmoset Toolbag 5 or UE5 - $5;
- presentation in Blender Cycles render - free.
New to freelance, discounts for first and subsequent regular clients, prices lowered until I build a reputation on this platform. Ready for long-term collaboration, with possible future migration to your office/workplace.
Attached is the character model and the price for the full production cycle of the model in case of ordering the full package from the above price list. We will agree on the price.
Sculpting, retopology, creating a skeleton with corrective shapekeys, UV unwrapping, baking a high-poly model onto a low-poly one, texturing.
I work in the following programs:
Blender - sculpting, working with hair, building a skeleton, applying corrective shapekeys, UV unwrapping;
ZBrush - detailed sculpting;
Marvelous Designer - clothing embroidery, fabric materials;
Wrap4D - applying a model from high-poly 3D scans onto the developed model (micro-detailing);
Substance Painter - baking textures, applying textures (texturing);
Marmoset Toolbag 5 - model presentation;
Unreal Engine 5 - checking model compatibility with the engine and presentation.
Price:
- sculpting a full-body human model - $30, bust - $15;
- sculpting a prop model (object) - $25 +- $5 depending on complexity;
- clothing modeling - $25 +- $5 depending on complexity;
- texturing with existing UV unwrapping - $10;
- UV unwrapping - $5;
- transferring micro-detailing (pores, scars, etc.) from a 3D scan of a person - $10, for props I do not have 3D scans, so only if you provide a quality scan for work;
- presentation in Marmoset Toolbag 5 or UE5 - $5;
- presentation in Blender Cycles render - free.
New to freelance, discounts for first and subsequent regular clients, prices lowered until I build a reputation on this platform. Ready for long-term collaboration, with possible future migration to your office/workplace.
Attached is the character model and the price for the full production cycle of the model in case of ordering the full package from the above price list. We will agree on the price.