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A realistic 3D recreation of a two-story office building based on real-world reference. The model is designed for use in game environments or cinematic scenes, with attention to clean topology, modularity, and subtle storytelling details like graffiti and wear.

Responsibilities:

Modeled the entire structure in Blender, focusing on modular elements and correct architectural proportions.

Optimized topology for real-time use with ~57,000 tris total.

UV unwrapping completed in RizomUV with consistent texel density.

Texturing handled in Substance Painter, using tileable materials and decals for storytelling (graffiti, signs, dirt).

Rendered in Marmoset Toolbag 4 with neutral lighting and occlusion pass for clarity.

Key Features:

Game-ready, low-poly asset designed with performance and detail in mind.

PBR workflow: Base Color, Normal, Roughness, AO.

Realistic visual storytelling: includes wear, stickers, and building-specific signage.

Modular structure for flexible reuse in other urban scenes.

Clean and optimized UV layout, suitable for efficient texture streaming.

Accomplishments:

Achieved realistic urban environment feel using real-world reference and layered details.

Balanced low polycount with rich visual detail through smart use of decals and tileables.

Gained experience in architectural modeling and presenting large-scale props.
Work details
Added 28 July 2025
118 views
Freelancer
Nazar Verovkin
Ukraine Lvov
No reviews

Available for hire Available for hire
On the service 10 months 19 days