Stylized Carousel – Halloween Edition
A festive, Halloween-themed carousel prop created as part of a commercial environment project. This model explores a clean low-poly style with bold shapes, modular construction, and an efficient texturing workflow focused on vertex color palettes.
Responsibilities:
Modeled in Blender with focus on modularity, clean geometry, and performance-friendly topology.
Implemented a vertex color palette texturing workflow, avoiding UVs and baked maps entirely.
Used consistent vertex shading to support a flat, stylized visual identity.
Scene composition, lighting, and rendering completed in Blender with real-time shaders and post-processing.
Key Features:
Lightweight asset with no UV maps or textures—entirely vertex-painted.
Designed for real-time use in games or mobile stylized scenes.
Distinctive seasonal theme with pumpkins, skulls, and playful color blocking.
Optimized mesh density for interactive use while preserving silhouette clarity.
Accomplishments:
Learned and applied a new vertex color pipeline that sped up iteration and simplified export.
Achieved a strong stylized aesthetic using only geometry and vertex color, without texture baking.
Delivered a modular, reusable asset ready for inclusion in larger environment sets or themed games.
Responsibilities:
Modeled in Blender with focus on modularity, clean geometry, and performance-friendly topology.
Implemented a vertex color palette texturing workflow, avoiding UVs and baked maps entirely.
Used consistent vertex shading to support a flat, stylized visual identity.
Scene composition, lighting, and rendering completed in Blender with real-time shaders and post-processing.
Key Features:
Lightweight asset with no UV maps or textures—entirely vertex-painted.
Designed for real-time use in games or mobile stylized scenes.
Distinctive seasonal theme with pumpkins, skulls, and playful color blocking.
Optimized mesh density for interactive use while preserving silhouette clarity.
Accomplishments:
Learned and applied a new vertex color pipeline that sped up iteration and simplified export.
Achieved a strong stylized aesthetic using only geometry and vertex color, without texture baking.
Delivered a modular, reusable asset ready for inclusion in larger environment sets or themed games.