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A festive, Halloween-themed carousel prop created as part of a commercial environment project. This model explores a clean low-poly style with bold shapes, modular construction, and an efficient texturing workflow focused on vertex color palettes.

Responsibilities:

Modeled in Blender with focus on modularity, clean geometry, and performance-friendly topology.

Implemented a vertex color palette texturing workflow, avoiding UVs and baked maps entirely.

Used consistent vertex shading to support a flat, stylized visual identity.

Scene composition, lighting, and rendering completed in Blender with real-time shaders and post-processing.

Key Features:

Lightweight asset with no UV maps or textures—entirely vertex-painted.

Designed for real-time use in games or mobile stylized scenes.

Distinctive seasonal theme with pumpkins, skulls, and playful color blocking.

Optimized mesh density for interactive use while preserving silhouette clarity.

Accomplishments:

Learned and applied a new vertex color pipeline that sped up iteration and simplified export.

Achieved a strong stylized aesthetic using only geometry and vertex color, without texture baking.

Delivered a modular, reusable asset ready for inclusion in larger environment sets or themed games.
Work details
Added 28 July 2025
102 views
Freelancer
Nazar Verovkin
Ukraine Lvov
No reviews

Available for hire Available for hire
On the service 10 months 13 days