Skull Kid
Job description:
This is a stylized high-poly character sculpture created in ZBrush. The main goal is to convey personality and emotion through form, expressive silhouette, and hand-painting.
During the process I used:
ZBrush — for full modeling and polypainting (handpaint without using UV)
Maya — for posing and final rendering
Hand-texturing directly on the sculpture — focusing on color composition and artistic style
This is a stylized high-poly character sculpture created in ZBrush. The main goal is to convey personality and emotion through form, expressive silhouette, and hand-painting.
During the process I used:
ZBrush — for full modeling and polypainting (handpaint without using UV)
Maya — for posing and final rendering
Hand-texturing directly on the sculpture — focusing on color composition and artistic style