AR 15
In this project, I fully modeled and prepared the mesh for use in game projects. The high- and low-poly geometry was created manually with optimization for baking maps.
The model went through a complete pipeline:
Modeling (high poly / low poly)
UV unwrapping and preparation for baking
Baking normal maps, ambient occlusion, and other auxiliary maps
PBR texturing (Base Color, Roughness, Metallic, Normal, AO)
The result is an optimized, game-ready model, ready for integration into engines like Unreal Engine or Unity. Renders were made in Marmoset Toolbag.
The model went through a complete pipeline:
Modeling (high poly / low poly)
UV unwrapping and preparation for baking
Baking normal maps, ambient occlusion, and other auxiliary maps
PBR texturing (Base Color, Roughness, Metallic, Normal, AO)
The result is an optimized, game-ready model, ready for integration into engines like Unreal Engine or Unity. Renders were made in Marmoset Toolbag.