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Vadim Halitsky

Offer Vadim work on your next project.

Ukraine Lvov, Ukraine
3 months 9 days back
Available for hire available for hire
age 26 years
on the service 3 years
  • Zbrush
  • 3D modeling
  • Fusion 360
  • Hard Surface Modeling
  • Substance painer
  • Blender

Rating

Successful projects
No data
Average rating
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Rating
204
3D Modeling
1146 place out of 3578
3D Modeling
1146 place out of 3578

Language proficiency level

English English: upper-intermediate
Українська Українська: upper-intermediate

Skills and abilities

Design & art

Portfolio


  • Magma Sofa

    3D Modeling
    Sofa Magma sofa model, created with attention to detail and technical quality. Fabric simulation was used in the work for a realistic blanket appearance, adding naturalness to the composition.

    Key stages:

    Modeling with clean topology for optimal model handling

    Fabric blanket simulation for natural draping

    High-quality UV unwrapping

    Material setup — fabric texture, sofa leather, etc.

    Visualization with thoughtful lighting

    The model is ready for use in architectural visualization, interior projects, and presentations.
  • Chesterfield sofa

    3D Modeling
    A model of a classic Chesterfield-style sofa, created with an emphasis on clean topology and detailed attention. The project was developed considering the needs of architectural visualization, where both aesthetics and technical quality are important.

    In the course of work I:

    Modeled the sofa from scratch, following the shape and proportions of the Chesterfield style

    Ensured clean and neat topology for further work with the model

    Prepared a high-quality UV unwrap

    Set up materials and lighting

    Made a final render for presentation

    The model is suitable for use in archviz projects, interior catalogs, or advertising visualizations.
  • Perfume ad

    3D Modeling
    This project is a visualization of perfume with an animated scene created in Blender. The main idea is to convey the mood of the fragrance composition through visual images: flowers gently swirl around the bottle, emphasizing the product's lightness, elegance, and refinement.

    During the process I:

    Modelled the perfume bottle and set up materials (glass, liquid, metal details)

    Created a simulation of flowers flying around the bottle

    Set up lighting and a studio scene for high-quality visualization

    Animated the camera and object dynamics for smooth movement

    Made the final render and color correction

    The result is an emotional animation that can be used as an advertisement or a visual concept of the fragrance.
  • Flowers

    3D Modeling
    Abstract visualization on the interaction of objects with the aquatic environment, created in Blender. The main idea is to convey a sense of lightness, depth, and slowed-down dynamics through water and movement simulations in a viscous medium.

    The project includes:

    Fluid simulation and interaction of objects with it

    Falling, submerging, and flying of objects through a water layer

    Visualization of flowers and other shapes in the style of abstract animation

    Material settings — transparency, blending, reflection

    Final rendering and color scheme of the scene

    The work focuses on experiments with light, physics, and emotional expression through liquid effects. The project is suitable for both motion design and conceptual videos or intros.
  • Treasure chest

    The project was completed in Unreal Engine. The main goal is to create an atmospheric scene with a cinematic mood that can be used in video games, trailers, or visual storytelling.

    During the process, the following was implemented:

    Creating an environment from scratch: composition building, lighting, object placement

    Material and visual effects setup

    Camera animation and building a simple cinematic using Sequencer

    Post-processing in the engine: color, depth of field, atmosphere

    The project demonstrates skills in working with the engine in the direction of interactive storytelling and visual design.
  • McLarenS

    3D Modeling
    This project is created in Unreal Engine and is dedicated to creating a car scene with the McLaren S. The main focus was on building the environment, setting up materials, and visual presentation of the scene.

    Main stages:

    Creating the environment: building the scene, placing objects and lights

    Setting up materials on the McLaren S — metal, lacquer, glass, tires, etc.

    Post-processing inside the engine: exposure, depth of field, color accents

    Final real-time visualization

    Goal — to create a visually appealing scene that could be used in promotion or interactive presentation.
  • Jack Daniels Honey

    3D Modeling
    Product visualization of Jack Daniel's Honey. In the project, I modeled the bottle and glass, set up materials considering the properties of glass, liquid, and label, and also prepared the scene for the final render.

    Main stages of work:

    Modeling the bottle and glass in Maya

    Setting up materials (glass, liquid, label, condensation)

    Lighting and studio shot setup

    Final render

    Post-processing in Photoshop — color correction, contrast enhancement, detail highlights

    The project is focused on advertising visualization and demonstrating skills in working with products with complex materials.
  • Earphones

    3D Modeling
    Modeling of the headphones was done in Maya with an emphasis on clean geometry and logical construction of the object for further use in animation and product visualization.

    During the process, the following was completed:

    Polygonal modeling in Maya

    Material setup for basic visualization

    Scene preparation for rendering and further animation

    The model is created for studio rendering, considering a structure that allows for element animation (e.g., rotation, bending of the band, etc.). Oriented towards advertising presentation of the product.
  • Skull Kid

    3D Modeling
    Job description:
    This is a stylized high-poly character sculpture created in ZBrush. The main goal is to convey personality and emotion through form, expressive silhouette, and hand-painting.

    During the process I used:

    ZBrush — for full modeling and polypainting (handpaint without using UV)

    Maya — for posing and final rendering

    Hand-texturing directly on the sculpture — focusing on color composition and artistic style
  • AR 15

    3D Modeling
    In this project, I fully modeled and prepared the mesh for use in game projects. The high- and low-poly geometry was created manually with optimization for baking maps.

    The model went through a complete pipeline:

    Modeling (high poly / low poly)

    UV unwrapping and preparation for baking

    Baking normal maps, ambient occlusion, and other auxiliary maps

    PBR texturing (Base Color, Roughness, Metallic, Normal, AO)

    The result is an optimized, game-ready model, ready for integration into engines like Unreal Engine or Unity. Renders were made in Marmoset Toolbag.
  • Harley Benton FLT TE 90

    3D Modeling
    In this project, I fully modeled and prepared the mesh for use in game projects. The high- and low-poly geometry was created manually with optimization for baking maps.

    The model went through a complete pipeline:

    Modeling (high poly / low poly)

    UV unwrapping and preparation for baking

    Baking normal maps, ambient occlusion, and other auxiliary maps

    PBR texturing (Base Color, Roughness, Metallic, Normal, AO)

    The result is an optimized, game-ready model, ready for integration into engines like Unreal Engine or Unity. Renders were made in Marmoset Toolbag.
  • Stalker M906

    3D Modeling
    In this project, I fully modeled and prepared the mesh for use in game projects. The high- and low-poly geometry was created manually with optimization for baking maps.

    The model went through a complete pipeline:

    Modeling (high poly / low poly)

    UV unwrapping and preparation for baking

    Baking normal maps, ambient occlusion, and other auxiliary maps

    PBR texturing (Base Color, Roughness, Metallic, Normal, AO)

    The result is an optimized, game-ready model, ready for integration into engines like Unreal Engine or Unity. Renders were made in Marmoset Toolbag.

Activity

  Latest proposals 9
Creation of a series of tile images in 18 standard colors
248 USD
Renderings for 3D view of the chair (360°)
113 USD
3D modeling
16 USD
Create a 3D STL model for further 3D printing.
16 USD
Creation of a 3D model of a pillow
45 USD
Editing STL model
58 USD
Create 3D models for printing
27 USD
Rendering of packaging on a realistic background
16 USD
Create 3D models for 2 candles and a candlestick, for a friend in a 3D printer
88 USD