Development of a casual puzzle game "Match 3"

3000 USD
Job 5 of 5
We created this casual puzzle from scratch.

Our team developed the entire game cycle: bounce logic, combo triggers, particle feedback, and difficulty scaling. We also designed the user interface, handled scene transitions, and ensured smooth performance across various devices.

The team consisted of 1 Unity developer, 1 technical artist, and a producer, who worked in sprints and provided weekly iterations. We optimized the game for quick session completion, high player retention, and potential monetization through advertising.