Stylized 3D Character: From 2D Concept to Final Model
Transformation of a 2D sketch into a 3D character
In this project, I transferred a flat drawing into volume for a video preview. The main goal was to preserve the same "cuteness" and style, while also creating the correct mesh (topology) so that the model would be ready for use.
Process: I did everything in Blender - from the initial rough shapes and sculpting details to setting up the lighting and final rendering.
Result: A stylish mascot that accurately replicates the original and looks great on the video cover, attracting attention.
In this project, I transferred a flat drawing into volume for a video preview. The main goal was to preserve the same "cuteness" and style, while also creating the correct mesh (topology) so that the model would be ready for use.
Process: I did everything in Blender - from the initial rough shapes and sculpting details to setting up the lighting and final rendering.
Result: A stylish mascot that accurately replicates the original and looks great on the video cover, attracting attention.