3D Survival Horror
Type: 3D Survival Horror
Role: Unity Developer (shaders, materials, lighting, programming, sound system)
Platform: PC (HDRP)
The largest and most technically complex project created by a small team of two people.
The project features an inventory system, a footstep sound system tied to surfaces (carpet, wood, snow), realistic lighting, blizzard reactions to cover, as well as an AI monster that reacts to noise and pursues the player.
I worked on performance optimization, HDRP lighting, shaders, and visual atmosphere.
There is a quest system and the beginnings of a storyline.
Although development is currently on hold, the project remains an important demonstration of my skills and approach to game creation with attention to detail.
Role: Unity Developer (shaders, materials, lighting, programming, sound system)
Platform: PC (HDRP)
The largest and most technically complex project created by a small team of two people.
The project features an inventory system, a footstep sound system tied to surfaces (carpet, wood, snow), realistic lighting, blizzard reactions to cover, as well as an AI monster that reacts to noise and pursues the player.
I worked on performance optimization, HDRP lighting, shaders, and visual atmosphere.
There is a quest system and the beginnings of a storyline.
Although development is currently on hold, the project remains an important demonstration of my skills and approach to game creation with attention to detail.