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There should be 2 images (front and back of the playing card)

1. The main image is "the room" which should contain a part of the maze. The room is a square with sides of 3 by 3 cells. Each of the 9 cells in the room must be visually separated from the others (through "floor", lighting, or your option), so that it is possible to move through these tokens. The layout of the room is added below. The walls are marked with black lines where movement will be impossible. The thickness of the walls should be sufficient to understand that it is a wall, but not too thick to obscure the cell and make it unclear whether it is a cell where one can walk or if it is all a wall. The artifact in the upper right corner should almost occupy the entire cell depicting the danger of foot injury (sharp spike, pushpin, or anything else with similar logic). Also, anywhere on the card there should be a designation — the card number with 2 symbols: a letter from A to G and a digit from 0 to 6 (not too large, but noticeable). There should also be a margin of 2 mm from the edge of the card without any graphic elements and background.

2. For the back side, a "back" is needed, which looks the same when the card is rotated in any way (90, 180, 270, 360). That is, it is important that it is impossible to distinguish one card from another when rotating them at one of the 4 angles in the deck. It would be nice if it were some Ukrainian ornament, but this is not essential.


Both images are to be placed on a playing card sized 6 by 6 cm. The first on the front side, the second on the back side.


The style of the image can be any, it is important that it is an illustration that is pleasant to look at for both adults and children


All graphic elements of the card must be developed by the performer independently.


The image must be at least 1200x1200 pixels in size.


I expect the final result in the form of high-resolution graphic files ready for direct use in printing


Updates
Update #1

Some clarifications:

- The walls can be thicker and slightly "overlap" the cell. This is shown only schematically in the layout

- The cards can rotate, so ideally they should look equally good from any side

- The artifact "spike / thorn" means foot damage and player slowdown (it can be replaced with any but intuitively understandable with the same result, but not too brutal)

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3 July 2019, 19:26
Update #2

Continuing to think about the design, I came to the conclusion that all elements of the card should be seen in a unified style. For example, if it is a water maze, then the walls, floor, artifact, and shirt should be in this style (floor - sandy bottom, artifact - prickly shell, walls - reefs, shirt - jellyfish). In general, whatever style you choose - I would like to see the integrity of the work. Then, when the maze cards are put together, they will look harmonious and the maze will resemble a maze.

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4 July 2019, 9:21
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