Artem Slinko
Offer Artem work on your next project.
Rating
Skills and abilities
Portfolio
- All works 4
- Interface Design (UI/UX) 1
- Illustrations & Drawings 1
- Outdoor Advertising 1
- Audio & Video Editing 1
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22 USD Showreel 2025 | Motion Design & Video Editing by Kiomiq
Audio & Video EditingMotion design, video editing, impressive transitions, animation.
I work in After Effects and Premiere Pro.
I love dynamic videos with attention to detail and rhythm.
… This showreel is a collection of the best works from recent times.
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45 USD Advertising campaign: French baguettes in Provence style
Outdoor AdvertisingThis project is my attempt to convey the mood of real France through graphics, composition, and colors. I worked on the visual part of an advertising campaign for an imaginary French baguette brand, inspired by the atmosphere of Provence: tranquility, lavender fields, ancient bakeries, naturalness, and warmth.
The main idea is to sell not just a product, but an emotion. This bread is like a postcard from Provence. Therefore, the graphics are gentle, light, using pastel colors, paper textures, illustrations of herbs, images of morning nature, and retro typography.
… Within the project, I developed:
— a key poster (offline/print)
— options for social media banners
— packaging layout
— slogan and text blocks for brand communication
I aimed to create images that evoke a sense of calm, trust, and a warm morning when the baguette is still warm, and life is slow and delicious.
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89 USD Graphic concept for a racing game
Interface Design (UI/UX)This concept is my attempt to visualize not just racing, but the culture of speed. Here, every pixel is a drift in the night city, every color is a neon reflection on wet asphalt, every line is the tension before the start, when time freezes and the engine roars like a predator before a jump.
Inspired by the atmosphere of Japanese night races of the 90s: Tokyo street racing, illegal races, silent challenges where only the road decides. I wanted to convey the feeling of movement, even when the screen is static. You look — and it’s as if you’re already rushing.
… The graphic language is contrasting, with a neon tilt, glitch, broken geometry, and cyberpunk aesthetics. Cars are not just transport, but heroes, each with its own character, colors, silhouettes.
This concept can serve as the basis for:
— Game menu (UI/UX)
— Posters and covers
— Game scenes for cutscenes
— Visual style of the entire project
Worked in Illustrator
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33 USD Fan poster for the game "A Way Out"
Illustrations & DrawingsThis poster is not just a fan-robot. It is my visual interpretation of one of the most emotional games I have ever played. A Way Out is not only about escaping from prison. It is about trust. About brotherhood that is born in the darkest moments. About difficult choices, betrayal, and a path from which you cannot return to the way you were.
When I created this poster, I aimed to convey not the plot, but the very feeling. What remains in you after the final credits.
Colors are muted, like a memory fading over time.
… Composition is tense, like scenes of escape.
Symbols are not obvious, but important: shadows, figures, the direction of gaze, details that echo the final choice.
I wanted the poster to feel like a frame from a movie. So that even someone who hasn't played the game understands: there is something more than just action. It is a story about people whom fate brought together. And whom it forced to destroy each other.
This is not just design. It is an emotion captured in an image.