Kirilo Makuhіn
Offer Kirilo work on your next project.
Rating
Language proficiency level
CV
3D artist with experience creating game assets and environments.
I work in Blender, Substance Painter, ZBrush, Unreal Engine, and Unity.
I create optimized models, PBR textures, game scenes, and visualizations.
I work to specifications, accurately, and on time.
Skills and abilities
Portfolio
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Game-Ready Rifle Scope (Hard Surface Asset)
3D ModelingGame hard surface asset - a sight created for use in real-time projects.
Completed:
- hard surface modeling
… - clean topology
- UV mapping
- PBR texturing
- optimization for game engine
The asset is suitable for FPS / TPS games.
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Environment Scene
3D ModelingA gaming scene in the fantasy genre, created as a complete environment for real-time projects.
The project has a full pipeline:
– blocking and composition of the scene
… – modeling of architecture and props
– UV unwrapping
– PBR texturing
– lighting and assembly of the scene in Unreal Engine
The project is focused on atmosphere, readable architecture, and optimization for the game engine.
It serves as an example of environment art and working with the mood of the scene.
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3D modeling of the Fort Ross clock
3D Modeling
Activity
| Latest proposals 4 | Budget | Added | Deadlines | Proposal | |
|---|---|---|---|---|---|
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It is necessary to assemble scenes from ready assets in UE5.6.1.
113 USD
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Create 3D models for the game.
135 USD
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From the location, in sweet-sweetened style
113 USD
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Создание локации для движка Unreal Engine 4
226 USD
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