At the same time, there are moments that can be improved in terms of optimization. The textures turned out to be not very effective: there is a lot of unused space on the UV layout. We asked to use atlas textures, and for the stones — a triplanar material, however, Smart UV was actually applied to all the geometry with subsequent manual texturing.
This is not critical, but for game projects such optimization is very important. Otherwise — communication is normal, tasks were completed on time.