Create 3D models for the game.
Three simple models need to be created for a turn-based strategy game.
Low poly, static without animations.
The camera looks down from above at the game field, and these models will be visible from a distance - meaning no unnecessary detail is needed, the topology should be simple. I am attaching a screenshot from the game to give an approximate idea of what the graphics and style should be like.
1. Retopologize this ship so that it looks good from a distance but has a low polygon count.
https://sketchfab.com/3d-models/ship-07-aa84647ea9944776bd798aebb1522d95
All small details should be simplified or removed.
Apply 1 material to the ship and paint a texture atlas for it (albedo + normal map), with a texture resolution of approximately 256x256.
2. Create a model of an Indian camp, with totems featuring animal symbols in the center, and tents around it. I am attaching an approximate sketch of how it should look. Similar to the previous one - create 1 material (albedo + normal map), texture atlases 256x256. The camp should be uniform and fit within 1 game cell.
3. Create a model of stones/cliffs/rocks, I am attaching an approximate sketch. They should be evenly placed on the game cell.
Make 1 Triplanar stone material 32x32 with albedo, without a normal map for the stones.
Applications 3
Client's review of cooperation with Illia Demchuk
Create 3D models for the game.The work was generally done well — the topology of the ship, the Indian camp, and the stones was done neatly, the geometry looks correct.
At the same time, there are moments that can be improved in terms of optimization. The textures turned out to be not very effective: there is a lot of unused space on the UV layout. We asked to use atlas textures, and for the stones — a triplanar material, however, Smart UV was actually applied to all the geometry with subsequent manual texturing.
This is not critical, but for game projects such optimization is very important. Otherwise — communication is normal, tasks were completed on time.
Freelancer's review of cooperation with Bohdan Radchenko
Create 3D models for the game.A good client who knows what they want! I recommend)
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152 Good day.
I am a 3D artist, specializing in hard-surface and environment object creation.
I work in Blender and Substance Painter, paying attention to correct geometry, UV mapping, and PBR materials.
I can create a model based on references or a technical task and prepare an optimized, ready-to-use result.
I am ready to discuss the project details, scope of work, and deadlines.
… Sincerely,
Kyrylo
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529 2 0 Good day!
I am ready to model and do retopology for you. I have experience creating game models in (Unity, Unreal Engine, Godot). I upload models to the engine and check their functionality. I have specifically worked with low-poly style and also created models for a browser game. I am interested in the project and want to work on it. I do not have examples of low-poly in my portfolio, but I will demonstrate them in private if you are interested in my offer. I create animations. Everything is clearly described in the technical specifications, and I can complete everything, with quality and optimization.
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2228 15 1 Hello!
I am interested in your project for creating 3D models for a game. I have experience in game development-oriented 3D, creating optimized models (low / mid poly), working with shapes, silhouettes, and readability for games. I also have extensive experience working with atlas textures.
Part of my portfolioFreelancehunt
I work carefully according to the technical specifications, meet deadlines, and am open to revisions. Your task is clear. I am ready to discuss the project details and, if necessary, complete a small test task.
I would be happy to collaborate.
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718 7 0 Good day! I am ready to discuss the details and fulfill your tasks and needs. I have been working in Blender for over 3 years, and I work on various freelance platforms, feel free to reach out for details. Here is my portfolio: https://www.artstation.com/diko_illya/albums/10453309
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8405 90 0 1 Hello. I am an experienced video game developer, working on both game development and 3D modeling at a local game studio. I can easily help you with the project. Message me privately - we will discuss the details.
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535 4 0 Hello, I am interested in your project! I can create three 3D models for you. I work in Blender. I would be happy to collaborate! Examples of my work:
Google Drive
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1426 20 0 2 Good day
I am a game and 3D graphics developer
I can create similar 3D models, and for the shuttle, we can do retopology as in the technical specifications, but I have a more optimized solution
Let's discuss everything in private messages
Price and deadlines for all 3 models
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208 Hello! I can take this project. I have experience creating low-poly models for games: retopology, optimization for top-down camera, atlas textures, simple materials. I will make all 3 models according to the description: a ship with retopology, a camp with an atlas texture, stones with triplanar material. I work in Blender, carefully following the requirements for polygons and textures. I am ready to discuss deadlines and budget.
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646 6 0 Hello, I am ready to take on the task.
I will optimize without any problems, I understand the specifics of modeling for low-poly game development.
Write to me, we will discuss!
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512 1 0 Good day, I can help you with your task, I specialize in creating models for games. The price for 1 model is 1000 UAH. We can discuss in private messages. Portfolio: https://www.artstation.com/user-8928481
Behance
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1147 14 0 Good day!
I have experience working with low-polygon models for game development. I have also had to create models from a top-down view.
+ I have skills in concept and UI/UX and can help not only with models.
Write to me, we will discuss the details.
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8329 46 1 Hello! I will do it 🙂 Low-poly, static, for top-down camera, without excessive detailing, with a simple silhouette and readability from a distance.
Export formats: FBX/GLB/OBJ (as needed), + a separate folder with textures.
To immediately name the exact price/timeframe, I only need 2 things (can be in one message):
* the size of the "game cell" in your units (for example, 1×1×1 or 2×2 m)
* the target engine/render (Unity/Unreal/other) and axis orientation (Y-up/Z-up)
If this is not critical — I will do it in the standard: 1 unit = 1 meter, Y-up, pivot in the center of the cell, and I will adjust it for top-down.
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322 What file format is required for the finished model?
We will work until you are satisfied with the result.
2500 UAH - one model.
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