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Kostiantyn F.

Offer Kostiantyn work on your next project.

Ukraine Odessa, Ukraine
1 month 21 days back
Available for hire available for hire
on the service 3 months 15 days

Rating

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Rating
103
3D Modeling
1982 place out of 3582

Language proficiency level

Українська Українська: pre-intermediate
Русский Русский: pre-intermediate
English English: elementary

Skills and abilities

Portfolio


  • The Last Refuge

    "Moment of tranquility in the very heart of the exclusion zone" This project is an atmospheric exploration of a stalker's temporary refuge. The scene unfolds around the VSS "Vintorez," surrounded by the humble belongings of the stalker: canned food, an old icon, and essential items. Each object is a silent witness to survival in a world where time has stopped.
  • Visualization of the authentic interior "Room with a History"

    3D Modeling
    The project involves visualizing a residential interior, with the main goal of creating an authentic atmosphere through the setup of complex lighting and scene composition.

    Composition of the scene using both custom and ready-made models to achieve maximum realism.
    Creation of the geometry of the room, window area, carpet, posters, and small decorative elements.
    Setting up and adapting PBR materials for all objects in the scene (wood, textile, paper, glass) to create a cohesive visual style.
    Establishing artistic evening lighting from a central source, working with emissive materials and volumetric light.
    Final render in Cycles and color correction to convey the specific mood of a "lamp" interior.

    This work demonstrates my skills in Environment Design - the ability to assemble complex scenes, work with assets, and create a cohesive visual product.
  • 21 USD

    Realistic 3D model of a desk clock (High-poly/Mid-poly)

    3D Modeling
    Detailed model of a desk clock, made with an emphasis on the realism of materials and accuracy of geometry

    Clean topology, refined small details of the case and dial
    Configured PBR materials for metal (chrome/steel) and glass with correct indices of refraction (IOR)
    Use of procedural maps to create realistic reflections and roughness
    Final visualization done in the Cycles engine using professional studio lighting
    Work completed in Blender

    This model is an example of my ability to work with hard surface modeling and create objects ready for use in interior visualizations or product catalogs.