Budget: 3000 UAH Deadline: 3 days
If you really want someone to do your task for you, then your budget does not match reality
It is necessary to create a casual 2D game.
Using C#
Game engine Unity
1) The miner model should hit the stone.
2) Create a simple animation, for the stone an animation of shaking, for the character an animation of hitting the stone.
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The game features upgrading with in-game currency, which will be coins obtained from mining stone. If possible, add a coin effect from the stone. +1 (coin image)
Mining - level 0 upgrade - 1 coin per hit, upgrade cost for the next level 10 coins
Mining - level 1 upgrade - 2 coins per hit, upgrade cost for the next level 15 coins
That is +5 for each level.
Speed - level 0 upgrade - 0 speed, upgrade cost for the next level 15 coins
Speed – level 1 upgrade – 0.1 speed, upgrade cost for the next level 25 coins
That is +10 for each level.
The number of upgrade levels "Loot" up to 100 levels
The number of upgrade levels "Speed" up to 100 levels
If possible, add that with a small chance, more coins can drop.
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Create configuration
1) Upgrades and earnings.
2) Total amount of coins.
* I have reset the configurations I made
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Make it so that the game can be launched via a shortcut
Make it so that the game saves progress, and it can be reset if desired.
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This game is for a diploma project
If possible, complete it quickly by Friday
Mainly, create a simple game, similar to the example.
Example game in the photo
Budget: 3000 UAH Deadline: 3 days
If you really want someone to do your task for you, then your budget does not match reality
Budget: 700 UAH Deadline: 4 days
Hello! We are SolidWay, and we are ready to help create a 2D game in Unity using C#. We have extensive experience in game development, including leveling elements and character animations.
We can implement all the features you described, such as the miner model, animations, leveling system, and coins that appear during mining. Our team will also ensure game progress saving and the ability to reset it.
Time and budget will be discussed after clarifying all the details of your project. We look forward to your responses to start working!
We are looking for an experienced Unity developer to help complete the game development. About the game: Genre: farm simulator. The game is already being developed in Unity. Initially, it was created for mobile devices, but later it was decided to release it for Steam (PC). What needs to be done: Finish the game according to the completed technical specification. Adapt the existing functionality for PC and Steam. Implement the already planned mechanics and interface. What we provide: Detailed technical specification. All necessary materials (models, graphics, objects, etc.). Photos, videos, screenshots, and recordings of the original game. A ready implementation plan. We are recreating a game that successfully operated over 10 years ago, so there is no need to invent or design from scratch. All mechanics, interface, and logic are already defined — they need to be implemented in Unity with quality. For project familiarization, we provide a link to one of the game video reviews: Insert link here. Requirements: Experience working with Unity. Experience in developing or adapting games for PC/Steam will be an advantage. Ability to work according to the provided technical specification. In your response, please indicate: examples of your work; experience working with Unity; estimated hourly rate or cost of execution. One of the video reviews: https://www.youtube.com/watch?v=5_wKoX7zRc0
An independent service handler for Excel files is required for the existing microservices system. The task involves creating a reliable pipeline for receiving, validating, and transforming data from tables into a structured database format. Functional tasks: Development of an API based on gRPC for receiving processing commands and returning execution statuses. Implementation of file parsing logic: reading large volumes of data (XLSX), cleaning, type checking, and mapping to business models. Implementation of a data access layer (Repository/Unit of Work) for saving results in PostgreSQL via Entity Framework Core. Ensuring thread safety and efficient resource usage (especially when processing large files). Technical requirements: Platform: .NET 10. Architectural patterns: Dependency Injection, CQRS, modular project architecture. Communication: Strictly gRPC. Working with Excel: Use of efficient libraries (e.g., EPPlus, OpenXML, or similar of your choice). Modularity: Code should be organized so that the service is easily scalable and testable. Expected results: A fully functional microservice ready for deployment in a containerized environment. A clean codebase adhering to SOLID principles. Documented .proto files. Basic unit tests for critical data processing nodes. Candidate requirements: In your response, please specify: Your experience with .NET in microservices architecture. Examples of how you organize DI and modularity in your projects. Experience with Excel libraries in .NET. Willingness to work with gRPC contracts.