Budget: 20000 UAH Deadline: 5 days
Good morning!
I work with Unity and am well acquainted with animation systems, including IK, Animator Controller, and integration of assets like KINEMATION.
I understand your task. Building a full state structure for a character is not too complicated for me. I can implement:
- correct IK functionality for hands with different types of weapons
- smooth transitions between states (Idle / Unarmed / Armed / Aim / Reload)
- configuration of Animator Controller (blend trees, transitions)
- synchronization of animations with shooting and weapon logic
- ensuring everything looks natural, without broken hands or abrupt transitions
I can also help with a scalable structure, so that new weapons and enemies can be easily added later without rework.
I am ready to take a look at your project and propose a specific solution.