Budget: 4000 UAH Deadline: 10 days
and greetings. I am an experienced Unity developer, I take a team lead position in a local gaming studio. I can help you with the project without any problems. Write in a personal message - let's discuss details
Budget: 4000 UAH Deadline: 30 days
Good Morning,
Our team of developers with Kashiw Group has significant experience in developing Unity engine games. In our composition are experienced developers, designers and artists who will be able to quickly and effectively embodiment your project.
We are interested in collaborating with you and are ready to discuss your project in more detail in private messages. We may provide you with more detailed information about our experience and skills, as well as answer any of your questions.
Please note that the price of our services may depend on the complexity of the project. We are ready to discuss the price and other details of cooperation in private messages.
We will be happy to review your project and collaborate with you.
With respect,
The Kashiw Group
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It is necessary to add animation to the low-poly main character and give him the ability to hold a weapon (tool) that will aim at the cursor. The game is from a third-person perspective, with the camera behind the player and the cursor in the center of the screen. The character needs to be able to enter aim mode, the camera slightly zooms in, and the character should be able to use the tool (a laser tool for resource gathering). I have a ready animation controller from Synty - Third Person Controller. It can be used or the animation can be completely set up from scratch if that is easier. In the end, I expect a character that can select a tool (one large two-handed and two small ones), switch tools, aim, and have the head and the tool look at the point where the cursor is pointing.