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Urgent

Buffle entry to file C#

C# — incorrectly specified categories?
Project translated automatically. Log in or register, to view the original 2. Write in C# Class methods that will record data in a file with the given name in synchronic and asynchronous (using.NET Framework 4.5+) modes. The methods are obtained by entering the file name, the record box, the size of the buffer for bytes (if a given data block is recorded, split into portions equal to the size of the record buffer). The methods are also obtained at the entrance of the delegate who will process each portion of the recorded data (receivable to the input of a processed data set in which the data changes after processing (number of data after processing cannot become more) and returns the amount after processing in bytes). The method shall return the number recorded to the byte file. If it is not possible to open the file in the necessary access mode, the methods shall create an exception. Auxiliary methods and data types can be described in the writing of methods. Please refer to the selected file entry cycle algorithm (asynchronous mode) and evaluate its effectiveness. Please specify the recommendations for selecting the size of the buffer, depending on the conditions for the application of the methods. Describe (with justification) the conditions under which each of the methods described will be more effectively applied to the file.
Proposals 1
Bogdan Onyshenko

Bogdan Onyshenko

44 5
  • Projects 47
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Budget: 600 UAH Deadline: 3 days

Здравствуйте. За 2-3 дня готов реализовать. Пишите в личные сообщения.

Copy 6 June 2022

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Urgent

Animation of the main low-poly character with a weapon for a Unity third-person game

C# Gaming Apps
167 USD 12 proposals

It is necessary to add animation to the low-poly main character and give him the ability to hold a weapon (tool) that will aim at the cursor. The game is from a third-person perspective, with the camera behind the player and the cursor in the center of the screen. The character needs to be able to enter aim mode, the camera slightly zooms in, and the character should be able to use the tool (a laser tool for resource gathering). I have a ready animation controller from Synty - Third Person Controller. It can be used or the animation can be completely set up from scratch if that is easier. In the end, I expect a character that can select a tool (one large two-handed and two small ones), switch tools, aim, and have the head and the tool look at the point where the cursor is pointing.

17 July
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Nikita Pond
  • Nikita Pond
  • Dnepr, Ukraine
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  • Rating 65
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  • Published: 6 June 2022, 11:10
  • Views: 49
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Nikita Pond
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  • Dnepr, Ukraine
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  • Published: 6 June 2022, 11:10
  • Views: 49
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