Skinning and character's rig
We're looking for Rigger/Animator.
Task: This project already has a skeleton (UE4), needs to be adjusted and a character (bear) rig created.
It is also necessary to create a face rig. In the project, use xgen to save it. The top bandage and cape should be the skeleton on the same skeleton as the character but exported separately. There is no need to change the skeleton (name of bones or hierarchy of bones).
Reference to the assignment and a more detailed description will be provided in the personal communication to the executing officer.
The price is under discussion.
Working hours: 4 to 7 working days.
The sooner the work starts, the better.
I'll try to answer any questions you have.
Thank you.
Vadim Lawrence SVAY.ART
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