Budget: 2500 UAH Deadline: 1 day
Good day.
I am a FullStack .Net developer with extensive experience in Blazor and Azure.
For example, this is one of my websites written in Blazor WebAssembly - https://www.rooper-web.com (the application shown on the site uses Azure Blob Storage for storing images).
I have also created complex admin portals on Blazor using Azure cloud solutions.
I am ready to help you deploy the project on a local server or on Azure, set up Blob, and conduct a full review and consultation on the project.
Budget: 1000 UAH Deadline: 1 day
Good day, I can help with solving this task, please contact me
Budget: 1000 UAH Deadline: 1 day
Good day! My name is Oleksandr, I am a full stack developer with 4 years of commercial experience, specializing in ASP.NET Core and Blazor. I have reviewed your request and am ready to assist with project deployment, Azure Blob Storage setup, checking interaction between UI and API, as well as explaining the solution structure with a brief dependency audit.
Connection is possible via AnyDesk, TeamViewer, or another convenient method.
I look forward to your response regarding a convenient time for the session.
Budget: 1000 UAH Deadline: 1 day
Good afternoon! Ready to help, please write in direct to clarify the details
Proposals are currently absent
Current freelance projects in the category C#
It is necessary to add animation to the low-poly main character and give him the ability to hold a weapon (tool) that will aim at the cursor. The game is from a third-person perspective, with the camera behind the player and the cursor in the center of the screen. The character needs to be able to enter aim mode, the camera slightly zooms in, and the character should be able to use the tool (a laser tool for resource gathering). I have a ready animation controller from Synty - Third Person Controller. It can be used or the animation can be completely set up from scratch if that is easier. In the end, I expect a character that can select a tool (one large two-handed and two small ones), switch tools, aim, and have the head and the tool look at the point where the cursor is pointing.