It was even better than expected!
I recommend !
Budget: 3750 UAH Deadline: 2 days
Hello to Yuri.
I am engaged in creating mobile graphics in BMD Fusion, I have all the skills to create such graphic elements. I’m striking with curved animations, I like to do quality, I know all the necessary modificators. Yes and generally fusion is my favorite software, so carefulness when performing I can guarantee.
Some of the works:
Google Drive
Google Drive
Google Drive
The portfolio has not been updated for a long time, now I can get better.
By price: I offer 250 per one, if you don’t please, offer your option.
I can provide both a set of macros and individual projects under Standalone Fusion.
Write, we will discuss the details of the project. I will be happy to cooperate with you.
Budget: 2222 UAH Deadline: 1 day
I am an operator and installation director.
My showroom
HTTPS://youtu.be/wRcobCfSD3c
HTTPS://youtu.be/NwDrBTv9sjw
and the other works
HTTPS://youtu.be/9u_g5sXrhKA
HTTPS://youtu.be/QIldmCn98aY
HTTPS://youtu.be/C3xoLo27VQ4
HTTPS://youtu.be/Aa2ktmkD85A
HTTPS://youtu.be/ppcu5n9KiT4
HTTPS://youtu.be/TSCPXNLZHyU
HTTPS://youtu.be/pAjR6BSGewQ
HTTPS://youtu.be/Cf4ZqYnsw1E
HTTPS://youtu.be/ppcu5n9KiT4
Budget: 1000 UAH Deadline: 1 day
Hi, I would be happy to work with you, I am a motion designer and I have experience in 2D animation, you can see it in my portfolio.
Thank you for your attention.
My portfolio: https://vimeo.com/user105265794
Budget: 15000 UAH Deadline: 15 days
Good day Yuri!The cost and deadlines can be determined only after familiarization with the detailed "TZ".Examples of my work can be seen in my portfolio Freelancehunt.Over the past a year and a half, I’ve mainly adapted the After Effects patterns for Apple Motion and DaVinci Resolve (for sale on Envato).Go to turn.I am a professional with profile education.I have worked with audio and video for over 20 years.I have worked with mouse design and animation for more than 10 years.I showed and sounded about 20 films (some up to 10 episodes), worked for several seasons with 15 television programs (with most only sound but some also installed), worked for 5 years as the director of the video department of the website editing, providing 95% of video content for the site.And it’s impossible to count how many I’ve made ads, social and commercial ads for TV and the Internet.100% of successful work.The fast connection.Here are some reviews from Freelancehunt:
“He did everything clearly and quickly, he was constantly in contact, no direction was needed.”
“Fastly, clearly, respectfully”
“Professionality at the highest level!”
“The reliable hands for the execution of the order is difficult to figure out.”and UpWork:
“Oleksii is very professional! Alexis is very professional.)”
He worked really fast (He worked really fast)
“...was able to deliver work almost immediately...”
“Oleksii’s work had all small details done right...”
“Exceptional work by Oleksii!Exclusive work of Alexey!)”
“Excellent communication and attention to details.”Thank you for finding the time to read all this.and :)
With the best wishes.by Alexey Salov.
Не соглашусь. Для тех, кто разбирается в DaVinci, проще и лучше сделать подобное там.
A universal product carousel template needs to be created in Canva for Instagram reels and stories for the further promotion of an online store with gifts for men. The main focus is on the product, with a short description. Preferences - light background, nothing extra, minimalism. I will send the logo and description separately. We will consider ready-made options to quickly determine the style.
I am looking for someone to create a few seconds of simple animations for a music project. I am waiting for applications.
Task: Create 11 animations for a game 18+, with BDSM elements. Each animation involves 2 girls with identical skeletons. The essence is similar everywhere: one is tied to some furniture, the other "punishes" her. All elements in the scene are already prepared, including characters, furniture, and additional devices that the girls hold in their hands. Your task is only to create the animations. It is best to do them within the Unity game engine (the UMotion add-on is installed). The scene for this is already prepared. UMotion is quite simple, even if you haven't worked with it specifically, but have experience in other programs. There are tutorials on YouTube. You can also do it in other programs. The main thing is the result. But then you will handle the import/export of everything necessary yourself. All objects, including fbx, textures, and animations with "reference" poses, are in the Unity project. Requirements for the animations: For each episode, animation clips are needed for both girls, synchronized. In total: 11 episodes, 22 clips. Animations should be 10-15 seconds long, looped. You can use IK or FK, move everything that is available. You cannot move: the furniture itself and the devices in their hands. The parent objects of both girls are at zero coordinates. A detailed technical specification, as well as a video tutorial, will be sent to the approved performer. If you like the work, there will be more orders. In your application, be sure to indicate whether you have experience working with: UMotion, Unity, or other programs, and in which program you plan to perform the work.
1. Title 3D/AI Video Artist: Hyper-realistic Face Analysis Animation for Landing (Web Video)2. What We Do A short looping video is needed for the hero section of the landing page of a web product (AI face analysis, playful format). Plot: hyper-realistic face generated by AI (not a specific person). Landmark points (eyes, nose, jawline, eyebrows) will sequentially "sit" on it, with a light glowing grid built between them. At the end, 2–3 small score cards will gently "fly out" from the face (e.g. Curiosity 88 / 100). Behavior: build-in on loading (the grid builds, cards appear, ~3–4 s) → then seamless loop (~8–12 s): the grid barely "breathes," the cards gently pulse. Smoothly, without sharp movements.3. Style Aesthetics: editorial, clinical, grey — calm, premium, "medical-analytical report × magazine spread." Reference tone — QOVES face-analysis. The face should be photorealistic, but neutral, calm, natural light, without glamour and without a "stock" smile. Overlays (points, grid, cards) — strictly in a grey clinical palette from below, with a single grey-slate accent at the nodes. Critical — tone. This is a playful vibe analysis, NOT biometric scanning, NOT face recognition, NOT "the system evaluates the person." Due to photorealism, this risk is higher, so: Prohibited: IDENTIFIED/SCANNING frames, targeting crosshairs, red alarming colors, "security" HUD, tracking/interrogation effects, cold "prisoner scanning." Required: warm soft light, delicate glowing points, a sense of "interesting play with one's face," not a diagnosis. Score cards — light, friendly. Background: dark (deep graphite gradient, like a premium studio) — so that glowing overlays are readable and to avoid transparency. Not black-to-zero, but soft dark-slate.4. Technical Requirements Delivery format: MP4 (H.264) + WebM (VP9) — both, for cross-browser compatibility. Dark opaque background (transparency not needed). If the client later wants transparency over light — this is a separate encoding webm VP9-alpha + HEVC .mov-alpha, discussed additionally. Poster frame (first frame, JPG) — for instant display before video loading and for fallback. The video must play as muted + loop + autoplay + playsinline (otherwise it won't start on iOS). Size/weight: keep compact — target ≤ 5 MB per video (better 2–3 MB) with good compression. This is important for hero speed. 24–30 fps, build-in ~3–4 s, seamless loop ~8–12 s. Resolution for retina hero columns: output ~1400–1600px wide, with clean compression. Mobile: plays correctly on real iOS Safari and Android Chrome (playsinline, muted); on narrow columns, the face and cards are not cropped; poster fallback on weak devices. prefers-reduced-motion: show poster frame (static final state) instead of video.5. Deliverables + Rights The contractor delivers: MP4 (H.264) + WebM (VP9) — final looping video. Poster frame (JPG, final static state). Editable source — compositing project (After Effects / Nuke / Blender scene, etc.) with all layers and overlays, so future edits do not require starting from scratch. (Optional / bonus) "silent" light version for the login page from the same source. Rights and confirmations: Full transfer of exclusive property rights + unlimited commercial use. The contractor written confirms that they have commercial rights to use the generated AI face (the license of the generation tool allows for commercial use). The AI face must not resemble any real recognizable person; gender/ethnically neutral, ¾ or frontal angle. Fonts in the cards — free Google Fonts (Hanken Grotesk, JetBrains Mono).6. Process Still-frame (concept frame) within the first 24 hours — one static render of the future scene (face + background + overlay example) for approval. I confirm the same day.(For photorealism, this stage is critical — redoing a finished render is expensive.) After my "ok" — animation and compositing. 2 rounds of revisions included in the price. Payment in stages through Safe agreement: part after approval of still-frame, the rest — after acceptance of final files. Important quick start: still-frame within the first day, so respond only if you are truly free now.7. Budget and Timeline Budget: $___ (confirm; realistic range for this scope — $300–700; for $150, finding photorealistic AI video with compositing and sources is almost impossible). Timeline: 3–4 days from start (for photorealism this is tight — flexibility up to 5 is possible).8. What to Send in Response 1–2 works specifically with realistic faces: 3D render, AI-generated / AI video, or compositing overlays on faces (not just static illustrations). Short comment: how you see this style and what tool you plan to use to generate the face. Confirmation that you can start immediately and provide still-frame within the first day. Responses without examples of realistic faces and without a comment on style will not be considered.
Task: Create 11 animations for a game 18+, with BDSM elements.Each animation involves 2 girls with identical skeletons. The essence is similar everywhere: one is tied to some furniture, the other "punishes" her.All elements in the scene are already prepared, including characters, furniture, and additional devices that the girls hold in their hands. Your task is only to create the animations. It is best to do them inside the game engine Unity (the UMotion add-on is installed). The scene for this is already prepared. UMotion is quite simple, even if you haven't worked with it specifically, but have experience in other programs. There are tutorials on YouTube.You can also do it in other programs. The main thing is the result. But then you will handle the import/export of everything necessary yourself. All objects, including fbx, textures, and animations with "reference" poses, are in the Unity project. Requirements for animations:For each episode, animation clips are needed for both girls, synchronized. Total: 11 episodes, 22 clips.Animations should be 10-15 seconds long, looped.IK or FK can be used, moving everything that is available. You cannot move: the furniture itself and the devices in their hands.The parent objects of both girls are at zero coordinates. A detailed technical specification, as well as a video tutorial, will be sent to the approved performer.If you like the work, there will be more orders. You can specify the price you are willing to complete this order for.In your application, be sure to indicate whether you have experience working with: UMotion, Unity or other programs, and in which program you plan to do the work.